Friday, August 15, 2014
0
DOOM Retro v1.5.2
今年の夏はどないですか?by 倉敷楠花 (Nanka Kurashiki).

Just barely a week since the last one, but already a small but meaty point release, DOOM Retro v1.5.2, is available for download! This version includes several obligatory bug fixes, as well as a couple of welcome new features. It may be downloaded here, and the changes are as follows:

  • Monster targets are now completely restored upon loading a game, regardless of whether they were targeting the player, or they were infighting.
  • A Boss Brain no longer needs to be in MAP30 for the monsters it spawns to telefrag the player.
  • A bug has been fixed whereby monsters were allowed to be above or below other monsters after teleporting, when normally they wouldn’t be.
  • Improvements have been made to the position of some elements in the menu and HUD.
  • Optimizations have been made to the loading of maps, and the lighting of the player’s weapon.
  • A bug has been fixed whereby the game could crash when trying to draw the player’s weapon in pitch black areas in some instances.
  • A bug has been fixed whereby the CAPSLOCK key was not being turned off when quitting the game.
  • Pressing CAPSLOCK during a game will now display an ALWAYS RUN ON/OFF message. If when quitting the game the CAPSLOCK key is still on, it will be turned back on the next time DOOM Retro is started.
  • In the previous version of DOOM Retro, the default video driver was changed from Windows GDI to DirectX to help in improving performance in fullscreen mode. If DirectX wasn’t installed, DOOM Retro would exit with an error. Now, if one video driver fails, DOOM Retro will try the other driver before exiting with an error.
  • All in-game messages are now output to stdout.txt, whether messages are enabled or not.
  • Whenever the player or a monster is killed, a message is displayed in stdout.txt.
  • Minor changes have been made to a few messages.
  • A bug has been fixed whereby DOOM Retro would exit with an error if the IDDQD cheat was used to resurrect a dead player.
Thursday, August 7, 2014
0
DOOM Retro v1.5.1
Have I got them all yet? Rip and Tear by 倉敷楠花 (Nanka Kurashiki).

DOOM Retro v1.5.1 has been released! It may be downloaded here. This is a small point release and the changes are as follows:

  • A splash screen is now displayed briefly when DOOM Retro is opened.
  • Several optimizations have been made to improve DOOM Retro’s overall performance and reduce the size of its executable.
  • DOOM Retro is now back to using the desktop resolution by default.
  • If doom2.wad is selected by itself in the WAD launcher, nerve.wad will be automatically loaded if it’s in the same folder, and Hell on Earth will be preselected in the expansion menu. If nerve.wad is selected by itself, No Rest for the Living will be preselected instead.
  • The DOOMWADDIR environment variable is now checked when automatically looking for IWAD files.
  • No longer is anything output to the stdout.txt and stderr.txt files generated by SDL.
  • A bug has been fixed whereby sometimes the press of a mouse button would register twice in a menu.
  • The PAUSE key is now disabled on the title screen.
  • The limit on the length of music in PWADs has been removed.
  • A bug has been fixed whereby a crash would occur when changing to some levels.
  • The sounds heard when selecting a skill level to start a new game, and using the IDCLEVxy cheat, will no longer be cut off.
  • In Vanilla DOOM, when a game is saved, all monsters would lose their targets. This has now been changed so that if a monster has a target when a game is saved, when that game is then loaded, they will target the player.
  • A bug has been fixed whereby the player could still switch to their fist even though they had a chainsaw if they had the berserk power-up in the previous map.
  • A bug present in Vanilla DOOM has been fixed whereby the player’s fist would be selected at the start of a map even though they had a chainsaw and a berserk power-up in the previous map.
  • doomretro.wad is no longer renamed to doomretro.wad.temp while the WAD launcher is open.
  • Each time the player switches to their fist while they have the berserk power-up, the power-up sound will now be heard.
  • The red palette effect of the berserk power-up is now slightly redder.
  • Palette effects will no longer be displayed while a menu is on the screen, or while the player is dead.
  • The player’s view will now lower if they happen to die while on top of something else.
  • Further improvements have been made to how custom menu graphics from PWADs are displayed.
  • DOOM Retro will no longer crash if the player walks over a very deep hole.
  • The intensity of the vibration effect for XInput-compatible controllers when the player fires a weapon or is injured has been increased. Previously, the effect on the Logitech F710 controller could barely be felt.