Thursday, February 18, 2016
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DOOM Retro v2.0.5

DOOM Retro v2.0.5, another very minor point release, is now available. It may be downloaded here, and its release notes are as follows:

VGA’s SMOOTHED mod brings Smooth DOOM to DOOM Retro v2.0.5.
  • Bugs have been fixed whereby using map next in the console would warp the player to the next episode rather than the next map, and map ExMy wouldn’t warp at all.
  • 100 additional sprites, named SP00 to SP99 and numbered 145 to 244, have been added for use in DeHackEd lumps.
  • The amount of negative health a monster must receive to be gibbed can now be changed using a Gib health parameter in DeHackEd lumps.
  • An invalid character will no longer be displayed in the console when changing the music or SFX volume in the menu.
  • A bug has been fixed whereby when adjusting the SFX volume in the menu, the music volume was being displayed in the console instead.
Wednesday, February 10, 2016
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DOOM Retro v2.0.4

DOOM Retro v2.0.4, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Using an A_FireOldBFG code pointer in a DeHackEd lump will no longer cause the game to freeze.
  • The following improvements have been made to HacX: Twitch ’n Kill support:
    • The correct status bar is now displayed.
    • The projectiles of the nuker are no longer translucent.
    • The smoke trails have been removed from the projectiles of the photon ’zooka.
  • The “B” in John Romero’s E1M8B.WAD is now displayed when the map starts, and in the automap.
  • Dead players can now trigger actions that allow them to exit a map.
  • The total number of monsters, and the percentage killed, are now displayed for each type of monster in the output of the playerstats CCMD.
  • The position of keys when using a custom status bar has been corrected.
  • CCMDs and CVARs now appear in the correct order when pressing the TAB key in the console to autocomplete.
  • The brightmap for the SW2METAL wall texture has been fixed.
  • SLIMExx flats will no longer animate as liquid in EPIC2.WAD.
  • A small icon is now shown next to each warning in the console.
  • The STARTUP5 string is now displayed correctly in the console when playing Freedoom.
  • The SDL2_mixer.dll file supplied with DOOM Retro is now compiled with libmad 0.15.1b, fixing the tempo of some MP3 lumps. Consequently, smpeg2.dll is no longer required.
  • A bug has been fixed whereby using the map CCMD would cause the game to crash in some instances.
  • The selected episode or expansion in the menu is set as necessary when using the map CCMD.
Saturday, January 30, 2016
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DOOM Retro v2.0.3

DOOM Retro v2.0.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M8B: Tech Gone Bad is John Romero’s first map in 21 years.
  • “Pistol start” gameplay is now supported. By using the pistolstart CCMD, (or specifying –pistolstart on the command-line), the player’s health, armor, weapons and ammo will be reset at the start of each map. Also, a PISTOLSTART definition may now be used in MAPINFO lumps.
  • The muzzle flash of the player’s rocket launcher has been fixed.
  • The +menu action can now be bound to a key, with esc being the default.
  • The +console action can now be bound to a key, with tilde being the default.
  • The amount of bobbing has been reduced for higher values of the stillbob CVAR.
  • A bug has been fixed whereby successive movement keys would not register if a cheat existed that started with a movement key (as is the case in HacX: Twitch ’n Kill).
  • The armor bar in the alternate HUD is now slightly lighter.
  • A bug has been fixed whereby map names from MAPINFO lumps weren’t being displayed.
  • The map title and author of John Romero’s recently released E1M8B.WAD is now displayed when the map starts, and in the automap.
  • The GOTREDSKULL string may now also be spelled as GOTREDSKUL in DeHackEd lumps.
  • Pressing ALT + F4 to quit DOOM Retro now works again.
  • Stylized quotes are now used in place of double quotes in the console.
  • Text in the console is now slightly translucent.
  • A random static effect has been applied to the console’s background.
  • The effects of changing the vid_windowposition and vid_windowsize CVARs while in the console and in a window is now immediate.
Sunday, January 17, 2016
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DOOM Retro v2.0.2

DOOM Retro v2.0.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • A rare bug has been fixed whereby the player’s view would continuously move or turn in one direction by itself.
  • The +run action now works correctly when bound to a mouse button.
  • The sound of a door closing is no longer played if the player walks over a line to trigger the door, and the door is already closed.
  • It is now possible to warp to a map using first, prev[ious], next and last as the parameter for the map CCMD.
  • A bug has been fixed whereby the muzzle flash of some weapons could be offset from the muzzle in some rare instances.
  • The file smpeg2.dll is now included with DOOM Retro again.