Saturday, June 4, 2016
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DOOM Retro v2.2

DOOM Retro v2.2 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro’s settings and savegames are now placed in C:\username\DOOM Retro\.
  • “.wad” is now removed from savegame folder paths.
  • Entering r_gamma off in the console now works correctly.
  • Player messages and the automap title are now less translucent.
  • Monsters will no longer be alerted when the player punches thin air. They will still be alerted if the player punches a wall, however.
  • A bug has been fixed whereby obituaries in the console would be incorrect in some instances.
  • Support has been added for MUSINFO lumps.
  • Support has also been added for music changer map objects.
  • The translucency of health bonuses has been reduced from 33% to 25%.
  • A slight change has been made to the background noise effect in the console.
  • Screenshots are now saved as PNG files rather than Windows BMP files.
  • The full path of the file is now displayed in the console when a screenshot is taken.
  • The player’s view will no longer briefly change before the screen wipes when exiting a map.
  • The view border is now displayed correctly for PWADs such as valiant.wad and aaliens_rc2.wad.
  • The positions of the shadows of some monsters have been improved.
  • The flats SLIME09 to SLIME12 no longer animate as liquid in Ancient Aliens.
  • The help CCMD will now open the console section of the DOOM Retro Wiki in the default browser.
  • There are now ammo, armor and health CVARs that allow changing the player’s ammo, armor and health to specific values.
  • The texture offset of linedef 638 in MAP10 of DOOM2 has been corrected.
  • The compiler used to build DOOM Retro, and its version, are now displayed in the console at startup.
  • A bug has been fixed whereby pressing a mouse or gamepad button at startup in the brief moment before the splash screen appears would cause the screen to stay black.
  • Several visual aspects of the console have been redesigned.
  • The markers are now smaller in the health and armor bars in the alternate HUD.
  • If the player has more than 100% health, a second marker will appear above the health bar in the alternate HUD.
  • The armor bar in the alternate HUD is now slightly thinner, and divided into five rather than four sections.
  • The larger digits used in the alternate HUD are now consistent with the smaller ones.
  • The screen’s green haze when the player has the radiation suit power-up will now be visible if the player also has the berserk power-up, their fists selected, but the r_berserkintensity CVAR set to 0%.
  • The default gamepad sensitivity has been increased from 32 to 48.
  • Corpses are no longer teleported if the kill CCMD is used.
  • Player messages are now always yellow in the console.
  • Color CVARs are now set to their defaults, rather than the closest valid value, if invalid at startup.
  • C++ style comments are now allowed in MAPINFO lumps.
  • The correct colors are now preserved in the automap, the console and the alternate HUD if a PWAD contains a custom PLAYPAL lump. (An example of such a PWAD is skillsaw’s recently released MegaWAD, Ancient Aliens.)
  • A bug has been fixed whereby parts of the super shotgun would be transparent in Ancient Aliens.
  • The r_corpses_color CVAR is now validated at startup.
  • If am_external is on but there’s only one display found, there will no longer be a crash if the graphics system is restarted.
  • The number of logical cores and amount of system RAM is now displayed in the console at startup.
  • ZDoom’s obituary strings are now ignored in DEHACKED patches so warnings aren’t displayed in the console at startup.
  • A bug has been fixed whereby a frame would be skipped when rotating monsters in the DOOM II cast sequence.
Tuesday, May 3, 2016
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DOOM Retro v2.1.3

DOOM Retro v2.1.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M4B: Phobos Mission Control is a new map by John Romero.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Scrolling up in the options menu now works correctly.
  • The playername CVAR is reset to its default if it’s empty at startup.
  • The fixes that DOOM Retro applies to maps in the official DOOM and DOOM II IWADs are now listed in the console when a map is loaded and –devparm is specified on the command-line.
  • The default mouse sensitivity has been increased from 24 to 32.
  • The health cross in the alternate HUD is now squarer.
  • An armor count is now displayed in the alternate HUD.
  • A bug has been fixed whereby keycards and skull keys weren’t positioned correctly in the status bar in some instances.
  • The brightmap for the SW2BRNGN wall texture is now fixed.
  • Blood splats are now always spawned for monsters that bleed when using the kill CCMD.
  • Monsters will now be alerted when the player punches a wall or the air.
  • The full map title of John Romero’s new map, E1M4B: Phobos Mission Control is now displayed in both the console and AutoMap.
  • The player’s view will now bob up and down if they die on a liquid sector.
  • Improvements have been made to the accuracy of “Weapon accuracy” in the output of the playerstats CCMD.
  • The corpses of monsters are no longer spawned if “No monsters” has been set.
Sunday, April 24, 2016
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DOOM Retro v2.1.2

DOOM Retro v2.1.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

Alun “Viggles” Bestor’s BREACH.WAD is included with DOOM Retro.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Changes have been made to the format of savegames that breaks compatibility with previous versions of DOOM Retro.
  • Any momentum from the player is now stopped when exiting a map so updating the exit switch is smoother.
  • The r_shakescreen CVAR is now a value between 0% and 100%, instead of just on or off. Its default is 100%.
  • A bug has been fixed whereby some screen resolutions weren’t displaying correctly in the console at startup.
  • DOOM Retro’s settings and savegames are now placed in C:\username\AppData\Local\DOOM Retro\. Remember, to change settings, open the console using the ~ key when DOOM Retro is running.
  • Monster counts in the playerstats CCMD are no longer increased if “No monsters” has been set.
  • Hanging decorations will no longer drop to the ground when over a liquid sector that moves.
  • The direction items are dropped when a monster is killed is now better randomized.
  • A bug has been fixed whereby pressing the ENTER key to close the help screen would cause the screen’s aspect ratio to be set incorrectly.
  • The effects of changing the r_translucency CVAR are now instantaneous.
  • A stray black pixel has been removed from under “N” characters in the menu.
  • The WINDOWS key can no longer be pressed when fullscreen, as intended.
  • The Windows screensaver is now disabled while DOOM Retro is running.
Saturday, April 9, 2016
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DOOM Retro v2.1.1

DOOM Retro v2.1.1, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Pain elementals can now shoot lost souls through two-sided walls that have the ML_BLOCKMONSTERS flag, as is possible in Vanilla DOOM. (An example of this is at the end of MAP04 in requiem.wad.)
  • The screen will no longer briefly flash if the player has a berserk or radiation shielding suit power-up and then loads a savegame or starts a new game from the menu.
  • The time taken to complete a map is now restored correctly when loading a savegame.
  • A bug has been fixed whereby a map would become corrupted if the player triggered a generalized line with no tag (such as when the player takes the “plunge” in MAP08 of jenesis.wad).
  • A crash will no longer occur when using the maplist CCMD.
  • Multiple STBAR lumps are now better handled. (For example, now the correct status bar will be displayed if JPCP_HUDjpn.wad is loaded along with JPCP_1st.wad.)
  • Double-resolution yellow and grey digits will no longer be displayed in the status bar if a STBAR lump from a PWAD is used.
  • The correct WAD is displayed in the output of the mapstats in DOOM II: Hell On Earth if nerve.wad is also present.