Saturday, July 30, 2016
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DOOM Retro v2.2.5

DOOM Retro v2.2.5, a new point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The shadows of mancubi have been raised slightly.
  • The resetall CCMD will no longer cause a crash when used while not in a game.
  • A warning will now be displayed in the console if gamepad initialization fails.
  • A bug has been fixed whereby the vid_scalefilter CVAR would default to "nearest_linear" rather than "nearest" if invalid.
  • If the initialization of music fails at startup, a warning will be displayed in the console and startup will continue with music disabled, rather than DOOM Retro quitting with an error.
  • The playername CVAR can now be set to "" in the console.
  • The armor bar in the alternate HUD now aligns exactly with the health bar below it.
  • The –respawn command-line parameter will now work correctly.
  • Minor changes have been made to some of the output in the console.
  • The correct INTERPIC lump will now be displayed if replaced in a PWAD and using DOOM II: Hell On Earth (BFG Edition).
  • When using kill player in the console, the player will no longer turn to face their last attacker.
  • A respawnitems CCMD has been implemented that allows most items to be respawned 30 seconds after the player picks them up, replicating what happens in DOOM multiplayer.
  • The contents of doomretro.cfg have been rearranged slightly and commented.
Saturday, July 16, 2016
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DOOM Retro v2.2.4

DOOM Retro v2.2.4, a new point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Blood splats and shadows are now drawn at greater distances.
  • Minor changes have been made to some elements of the console.
  • A bug has been fixed whereby the screen’s colors may appear wrong in some rare instances.
  • If in low detail mode, and the r_lowpixelsize has been changed from its default, the view border will no longer be affected at smaller screen sizes.
  • A reset CCMD has been implemented which will reset a CVAR to its default value.
  • A resetall CCMD has been implemented which will reset all CVARs to their default values.
  • A bindlist CCMD has been implemented which will list all the bound controls. Previously, entering the bind CCMD without any parameters would do this.
  • The individual monster kills displayed using the playerstats CCMD will no longer sometimes become corrupted when an Arch-vile resurrects one.
  • If DOOM Retro fails to launch for some reason, a more descriptive error will now be displayed.
  • A bug has been fixed whereby changing the vid_scalefilter CVAR to nearest_linear in the console could fail in some instances.
  • The floor texture of sector 103 in MAP04 of plutonia.wad has been fixed.
  • A bug has been fixed whereby rocket launcher frames would be shown when firing the Photonzooka in HacX: Twitch ’n Kill.
  • The text caret’s animation now resets each time the console is open, and is hidden when the console closes.
Tuesday, July 5, 2016
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DOOM Retro v2.2.3

DOOM Retro v2.2.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • DOOM Retro is now completely portable. The configuration file, doomretro.cfg, is now saved in the same folder as the executable, savegames are saved in a savegames\ folder and screenshots are saved in a screenshots\ folder.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to some of the text in the console.
  • The width of any selected text is now accounted for when inputting text in the console.
  • The number of available displays are now rechecked before creating an external automap if the am_external CVAR is enabled through the console.
  • An RMAPINFO lump will now be used if present in preference to a MAPINFO lump to avoid conflicts with other DOOM source ports.
  • The keyboard shortcuts SHIFT + HOME and SHIFT + END are now allowed in the console to select all text to the left and right of the caret.
  • The r_berserkintensity CVAR now accepts a value between 0 and 8 inclusive instead of a percentage. It has a default of 2.
  • The expansion CVAR is no longer changed if nerve.wad is automatically loaded.
  • The player’s view will no longer jump slightly when dead and their corpse is sliding down stairs.
  • A teleport CCMD has been implemented that allows the player to be teleported to another location in the current map.
  • Fuzzy shadows are now applied to any thing whose SHADOW bit has been set in a DEHACKED lump.
  • The map number in the console and automap is now shown in the format E2Mxy in Back To Saturn X E2: Tower In The Fountain Of Sparks.
  • The r_bloodsplats_total CVAR is now calculated correctly once it reaches r_bloodsplats_max.
  • A bug has been fixed whereby palette effects from power-ups would remain on the screen after ending a game from the options menu in some instances.
  • The value of r_lowpixelsize will no longer affect the display of the title screen when the menu is open.
  • The F5 key can no longer be used to change the graphic detail when the automap is open.