Monday, March 27, 2017
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DOOM Retro v2.4.4

DOOM Retro v2.4.4 is now available. It may be downloaded here, and its release notes are as follows:

  • A bug has been fixed whereby a crash would often occur when the player died and the vid_widescreen CVAR was off.
  • The value of the r_messagescale CVAR is now displayed correctly in doomretro.cfg.
  • Over 200 additional map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in doom.wad.
Sunday, March 26, 2017
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DOOM Retro v2.4.3

DOOM Retro v2.4.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The ENTER key may now be used as an alternative to the Y key when responding to messages requiring a yes/no answer.
  • When the player dies, the amount of health displayed in the widescreen HUD will no longer always be zero. It will instead often be a negative number to indicate how much damage was inflicted upon the player in order to kill them.
  • A bug has been fixed whereby the ammo and armor CVARs could be set to negative values and cause a crash.
  • Animated decorations will no longer shift back and forth in the final release of Back To Saturn X E1: Get Out Of My Stations or if the Minor Sprite Fixing Project v1.8 is loaded.
  • The message displayed when the player tries to open a locked door when they don’t have the required key now always distinguishes between keycards and skull keys.
  • An r_messagescale CVAR has been implemented to allow the scale of messages to be changed between big and small. It is big by default.
  • The messages displayed in the alternate widescreen HUD now use the same font that is used in the console.
  • The player’s path in the automap is now disabled when vanilla mode is enabled.
  • An additional 300 map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in both doom.wad and doom2.wad.
  • The following bugs from Vanilla DOOM have been fixed:
    • Missiles no longer explode when impacting with the sky in some instances.
    • Lost souls will no longer slowly drift backwards when attacked while charging.
    • Lost souls will no longer forget their target immediately after attacking them.
  • When using the kill CCMD to kill all monsters, all missiles fired by those monsters will now explode at the same time. Also, a missiles parameter may now be used to only explode the missiles.
  • ccmdlist can now be used as an alternative to the cmdlist CCMD, and explode as an alternative to the kill CCMD.
  • The idclev cheat may now be used in the console while no map is loaded.
  • The maximum value the r_screensize CVAR can be set to is now 7 rather than 8. Setting the CVAR to 8 previously had no effect.
  • The player can no longer trigger secrets when in freeze mode.
Wednesday, March 8, 2017
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DOOM Retro v2.4.2

DOOM Retro v2.4.2 is now available. It may be downloaded here, and its release notes are as follows:

  • DOOM Retro is now compiled using Microsoft Visual Studio Community 2017.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The Fortress Of Mystery is now shown on the intermission screen for the remainder of the episode when the player finds the secret exit to E2M9 in doom.wad.
  • The music volume is now set correctly at startup.
  • Greater precision is now possible when changing the SFX or music volume through the options menu.
  • A bug has been fixed whereby some player stats saved in doomretro.cfg could become corrupted in some instances.
  • A PWAD whose header is incorrectly marked as an IWAD can now be opened using the WAD launcher provided a valid IWAD is selected with it.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby it was possible for some controls to be bound twice to the same action in doomretro.cfg.
Tuesday, February 28, 2017
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DOOM Retro v2.4.1

DOOM Retro v2.4.1 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to accommodate for the release of Back To Saturn X E1: Get Out Of My Stations v1.0:
    • Teleports are no longer treated as liquid.
    • If only btsx_e1a.wad is opened using the WAD launcher, then btsx_e1b.wad is automatically opened as well, and vice-versa.
  • The header of WADs specified on the command-line using the -file parameter will no longer be checked.
  • A bug has been fixed whereby the super shotgun would appear entirely translucent when the player fired it.