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DOOM Retro v2.4.5
DOOM Retro v2.4.5 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Sprites taller than 255 pixels are now supported.
- The map title in the automap is now positioned correctly when the
r_messagescale
CVAR issmall
. - Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.
- Entering the
idmypos
cheat will no longer cause a crash. - Pressing the DEL key when in the save or load game menus will now delete the currently selected savegame.
- Minor changes have been made to text that is output to the console.
- The inverted gray color palette is now applied to the sky when the player has the invulnerability power-up, as originally intended.
- A bug has been fixed whereby blood splats would no longer be spawned after loading a savegame in some instances. Please note that because of this, savegames created with previous versions of DOOM Retro are not compatible with this version.
- Another 29 map-specific fixes, enabled using the
r_fixmaperrors
CVAR, have been applied to maps in thedoom.wad
,doom2.wad
andplutonia.wad
IWADs. - The text caret shown when entering a savegame description in the save game menu is now always a vertical line using the dominant color of the character set. (Previously, the
STCFN121
lump was used. In the DOOM and DOOM II IWADs this lump is a vertical pipe character, but in some PWADs it is replaced with a “Y” character.) - The sound of the chainsaw will no longer cut off sounds made by the player.
- A bug has been fixed whereby translucent sprites would become less bright when the player had the light amplification visor power-up.
- A bug present in Vanilla DOOM has been fixed whereby homing rockets fired by revenants would randomly become non-homing, and vice versa, when loading a savegame or when pausing then unpausing a game.