Friday, September 8, 2017
0
DOOM Retro v2.5.5

DOOM Retro v2.5.5 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Some stray dark pixels have been removed from the top of the super shotgun’s muzzle when firing.
  • The shadows of crushed monsters are now positioned correctly. This changes the format of savegames, breaking compatibility with previous versions of DOOM Retro.
  • The correct names are now shown for MAP31, MAP32 and MAP33 of DOOM II: Hell On Earth (BFG Edition).
  • A bug has been fixed whereby a ceiling could move through a floor, or vice versa, in some rare instances.
  • The intermission screen will no longer wrongly indicate that the player is about to enter the next map when having exited the final map.
  • Cacodemons and lost souls will no longer drift upwards after being shot at.
  • Monsters will no longer be pushed under the floor if shot at while being crushed by a lowering ceiling.
  • Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • A bug has been fixed whereby the slight current enabled using the r_liquid_current CVAR wasn’t being applied to some liquid sectors.
Saturday, August 26, 2017
0
DOOM Retro v2.5.4

DOOM Retro v2.5.4 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The behavior of lost souls has been restored to better resemble Vanilla DOOM.
  • Wiping when transitioning between screens can now be toggled on or off using the new wipe CVAR.
  • Weapon recoil is now disabled when vanilla mode is enabled.
  • A bug has been fixed whereby monsters could use stairs in some instances when they shouldn’t have been able to.
  • Chaingunners, arachnotrons and spider masterminds now light up more in time with their firing animations.
  • A value of off can now be used for the facebackcolor CVAR and is the same as using the default value of 5.
  • A bug has been fixed whereby the sky would be slightly darker than normal when the player has the light amplification visor power-up.
  • When pressing the PRINTSCREEN key while the am_external CVAR is on, a screenshot of both screens will now be taken rather than two screenshots of the same screen.
  • The vid_capfps, vid_scalefilter and vid_vsync CVARs will now affect the external automap when the am_external CVAR is on.
  • Obituaries in the console now correctly reflect when the player or a monster is telefragged.
  • Pressing CTRL + / can now be used as well as PGUP/PGDN to scroll the output in the console up and down.
  • The r_gamma CVAR can now correctly be set to 2.0 in the console and at startup.
  • When the vid_capfps CVAR is a value other than 35, rockets and plasma rifle and BFG-9000 projectiles are now slightly further away from the player when fired.
  • Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • Reducing the health CVAR will now work correctly when playing the I’m too young to die skill level.
  • If no IWAD is specified, DOOM Retro will now also check for an installation of DOOM 3: BFG Edition purchased through GOG.com.
Monday, July 31, 2017
0
DOOM Retro v2.5.3

DOOM Retro v2.5.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The power-up bar is now displayed in the alternate widescreen HUD when the player has the berserk power-up and their fist selected, and when the IDBEHOLDx cheat is used.
  • MOD and XM music lumps will now play correctly.
  • Improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby moving sectors could shudder when the vid_capfps CVAR was set to value other than 35 in some rare instances.
  • The bottom of masked midtextures submerged in liquid will now render correctly when the r_liquid_bob CVAR is on and the vid_capfps CVAR is set to value other than 35.
  • A bug has been fixed whereby some stray pixels weren’t being drawn in some rare instances.
  • Pain elementals can no longer spawn lost souls behind their target when directly in front of them.
  • The Hall of Mirrors indicator enabled using the r_homindicator CVAR will now work when in no clipping mode and freeze mode.
Sunday, July 16, 2017
0
DOOM Retro v2.5.2

DOOM Retro v2.5.2 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Savegames for DOOM II: No Rest For The Living are now saved in the correct folder, rather than in the same folder as DOOM II: Hell On Earth savegames.
  • A bug has been fixed whereby the frames per second displayed by enabling the vid_showfps CVAR wouldn’t display correctly in some instances.
  • The fuzz effect of spectres no longer bleeds past the bottom of the player’s view, or into a higher sector when partially obscured by it.
  • The spawn CCMD can now be used to spawn monsters in a map when the nomonsters CCMD or -nomonsters command-line parameter have been used.
  • The +mouselook action may now be bound to a control. Mouselook will then only work while that control is held down. Releasing that control will then cause the player’s view to spring back.
  • Blood will no longer be spawned when crushing the player while they are invulnerable.
  • A bug has been fixed whereby the player’s rocket launcher would shift to the left when fired.
  • Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.