Thursday, December 7, 2017
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DOOM Retro v2.6.1

DOOM Retro v2.6.1 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A bug has been fixed whereby sound effects weren’t playing correctly for some users.
  • The rendering of floor and ceiling textures has been improved.
  • A bug has been fixed whereby there was no effect when the r_corpses_nudge CVAR was on.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • Weapon recoil is now reset when the player is either teleported or resurrected.
  • The freeze CCMD can now only be used when in a game.
  • The player’s view now tilts upward in time with it also lowering to the floor when the player dies and either the mouselook CVAR is on or a control is bound to the +mouselook action.
  • The infighting among monsters once the player dies can now be toggled on or off using the new infighting CVAR. This CVAR is on by default and off when vanilla mode is enabled.
  • An incorrect obituary is no longer displayed in the console when the player uses the kill CCMD to kill themselves.
Saturday, November 25, 2017
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DOOM Retro v2.6

DOOM Retro v2.6 is now available. It may be downloaded here, and its release notes are as follows:

  • DOOM Retro now uses SDL v2.0.7, SDL_mixer v2.0.2 and SDL_image v2.0.2.
  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The format of savegames has changed, breaking compatibility with previous versions of DOOM Retro.
  • A bug has been fixed whereby the help screen accessed using the F1 key had a solid blue background.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • The player’s field of view can now be changed using the new r_fov CVAR. This CVAR can be a value between 45 and 135, and is 90 by default and when vanilla mode is enabled.
  • Using the vanilla CCMD in an alias will now work correctly.
  • Strings of commands, separated by semi-colons, can now be entered directly in the console.
  • Most actions can now be entered directly in the console.
  • The bind CCMD can now be used to bind a string of commands to a control. For example, to press the V key to enable vanilla mode without lowering the graphic detail, enter bind 'v' "vanilla; r_detail high" in the console.
  • A custom message can now be displayed using the new print CCMD.
  • A new if CCMD has been implemented that allows a string of commands to be executed only if a CVAR equals a certain value.
  • The player’s view is now updated immediately when on a moving platform.
  • Items dropped by monsters when they are killed are now spawned above rather than on the floor before being tossed upwards.
  • Tossing items dropped by monsters when they are killed can now be toggled on or off using the new tossdrop CVAR. This CVAR is on by default and off when vanilla mode is enabled.
  • The position of player messages can now be changed using the new r_messagepos CVAR. This CVAR is (3,2) by default and (0,0) when vanilla mode is enabled.
  • The m_acceleration and m_threshold CVARs have been removed.
  • The vid_windowposition CVAR has been shortened to just vid_windowpos.
  • If they can be found, the Final DOOM IWADs (plutonia.wad and tnt.wad) will now automatically be loaded for certain PWADs that require them.
  • Brightmaps are now applied to more wall textures in Final DOOM: TNT - Evilution when the r_brightmaps CVAR is on.
  • The player can now automatically use doors and switches if they are near enough by enabling the new autouse CVAR. This CVAR is off by default.
  • A crash will no longer occur when trying to switch between fullscreen and a window by pressing ALT + ENTER while on the title screen.
  • Blood splats will no longer be spawned around corpse decorations if their sprites have been changed in a PWAD.
  • Long lines are no longer truncated in files output by the condump CCMD.
  • A bug has been fixed whereby a corrupted player message would be displayed when trying to open a locked door in some instances.
  • The vertical position of the player’s weapon is now reset immediately when the mouselook CVAR is turned off.
  • Improvements have been made to the effect when the player is damaged and the r_shake_damage CVAR is on.
  • A time limit for each map can now be set in minutes using the new timer CCMD, functioning like the command-line parameter of the same name.
  • Pain elementals killed using the kill CCMD are now counted correctly in the stats displayed by the playerstats CCMD.
  • The media keys on some keyboards now work correctly if pressed while DOOM Retro is running.
  • The shadows cast by monsters when the r_shadows CVAR is on no longer bleed into the bottom edge of the player’s view, or into a higher sector in the foreground.
  • The m_doubleclick_use CVAR is now turned on and the vid_showfps CVAR off when vanilla mode is enabled.
  • An obituary is now displayed in the console when the player is killed by an exploding barrel or a damaging sector, and the con_obituaries CVAR is on.
Wednesday, October 11, 2017
0
DOOM Retro v2.5.7

DOOM Retro v2.5.7 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The icon of doomretro.exe has been redesigned.
  • Elevators now move smoothly when the vid_capfps CVAR is a value other than 35.
  • The dimensions displayed by the mapstats CCMD are now correct for extremely large maps.
  • The vertical sensitivity of the gamepad’s right thumbstick has been reduced slightly when the mouselook CVAR is on.
  • The spectre’s shadow will now pause if the console is opened during DOOM II’s cast sequence.
  • Improvements have been made to the console’s autocomplete feature.
  • XInput-compatible gamepads will now vibrate when the player is near an exploding barrel. The amount of vibration can be specified using the new gp_vibrate_barrels CVAR, which can be a value between 0% and 200% and is 100% by default.
  • A bug has been fixed whereby a gamepad could continue to vibrate if the player had the chainsaw selected and then used the gamepad to start a new game or load an existing one from the menu.
  • The vid_scalefilter CVAR will now affect the external automap correctly when the am_external CVAR is on.
  • An evil grin will now be displayed in the status bar when the player uses the IDFA or IDKFA cheats.
  • Minor changes have been made to text that is output to the console.
  • Obituaries in the console now indicate if the player has a berserk power-up when killing a monster with their fists.
  • The following changes have been made to all CVARs that specify a color:
    • They may now be set in the console to a hexadecimal string of the format #rrggbb. The CVAR will then be set to the index of the closest color in DOOM’s 256-color palette.
    • They may now also be set to one of the following color names: black, blue, brick, brown, cream, darkbrown, darkgray, darkgreen, darkred, gold, gray, green, lightblue, olive, orange, purple, red, tan, white or yellow.
  • Any lumps in a PWAD between HI_START and HI_END markers will now be ignored.
  • A bug has been fixed whereby when unbinding certain controls using the unbind CCMD, that control would then be bound again the next time DOOM Retro was run.