Friday, March 5, 2021
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DOOM Retro v4.0.5

DOOM Retro v4.0.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • DOOM Retro is now compiled using v16.9 of Microsoft Visual Studio Community 2019.
  • Minor changes have been made to text that is output to the console.
  • The finale at the end of the third episode of DOOM is now displayed correctly.
  • You may no longer toggle widescreen using the + and keys, or open the help screen using the F1 key, when on an intermission or finale screen.
  • Certain fade transitions are now applied to the finales of both DOOM and DOOM II: Hell On Earth when the fade CVAR is on.
  • When displaying certain lumps from a PWAD that are only 320 pixels wide, and the vid_widescreen CVAR is on, the color of the surrounding pillarboxes will now be based on the most used color along the left and right edges of those lumps, rather than always be black.
  • A bug has been fixed whereby the wrong credits screen would be displayed in some instances.
  • The background of the help screen displayed using the F1 key now won’t animate.
Friday, February 26, 2021
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DOOM Retro v4.0.4

DOOM Retro v4.0.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • DOOM Retro is now compiled using v16.8.6 of Microsoft Visual Studio Community 2019.
  • SSAA (supersampling anti-aliasing) is now still applied if the r_detail CVAR is low, the r_supersampling CVAR is on, but the r_lowpixelsize CVAR is not its default of 2×2.
  • The r_lowpixelsize CVAR can no longer be 1×1.
  • Further improvements have been made in supporting older, non-widescreen displays.
  • Minor changes have been made to text that is output to the console.
  • Minor changes have been made to the help screen displayed using the F1 key.
  • Minor improvements have been made to the status bar when the r_detail CVAR is high.
  • The spacing of the map title in the automap has been improved.
  • The corpses of monsters will now still be spawned at the start of a map when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.
  • The effects of changing the con_edgecolor CVAR in the console are now immediate.
  • The following changes have been made when a pain elemental spawns a lost soul:
    • If a lost soul is spawned outside of a map, an obituary will no longer appear in the console if the con_obituaries CVAR is on.
    • The lost souls are now included in the stats displayed by the playerstats CCMD, and on the intermission screen once the player has finished a map.
  • The correct background is now displayed on the intermission screen when playing the 4th episode of The Ultimate DOOM.
  • The menu will no longer automatically open at startup when playing the BFG Edition of DOOM II: Hell On Earth.
  • A bug has been fixed whereby the wrong TITLEPIC lump would be displayed in some instances.
Friday, February 19, 2021
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DOOM Retro v4.0.3

DOOM Retro v4.0.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will no longer crash on older, non-widescreen displays.
  • A fade transition will now be applied when using the am_path CVAR in the console to toggle the player’s path in the automap and the fade CVAR is on.
  • Gamepads will now briefly vibrate during startup to indicate they are connected and support vibration, if any of the gp_vibrate_barrels, gp_vibrate_damage or gp_vibrate_weapons CVARs are greater than 0%.
  • Player messages and the widescreen HUD are now slightly less translucent when the r_hud_translucency CVAR is on.
  • Minor changes have been made to some player messages.
  • The following changes have been made to DOOM II’s cast sequence:
    • The player now appears again.
    • The spectre will now always be positioned correctly while dying.
    • The double shotgun sound can now be heard again.
Friday, February 12, 2021
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DOOM Retro v4.0.2

DOOM Retro v4.0.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the external automap:
    • A bug has been fixed whereby the automap wouldn’t be drawn correctly after changing the am_external CVAR in the console.
    • Map titles are now displayed again in the external automap.
    • The external automap now displays correctly when the menu is open.
    • The zoom level is now reset when the external automap is opened.
    • The 0 key can no longer be pressed to toggle maximum zoom if the external automap is open.
  • The automap title and all player messages are now full scale when the r_screensize CVAR is 8 and the r_althud CVAR is off.
  • The automap will now be displayed correctly if it is open while adjusting the screen size in the options menu.
  • Player messages are now slightly more translucent when the r_hud_translucency CVAR is on.
  • Fade transitions will now be applied in the following instances when the fade CVAR is on:
    • When pressing the 0 key in the automap to toggle maximum zoom.
    • When using the r_textures CVAR in the console to toggle textures.
    • When the player picks up an invulnerability power-up.
    • When the player picks up a computer area map power-up and the automap is open.
  • The IDDT cheat can no longer be entered when playing using the Nightmare! skill level.