Thursday, February 24, 2022
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DOOM Retro v4.4.6

DOOM Retro v4.4.6 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • The following changes have been made to the support of MAPINFO lumps:
    • Instead of only parsing the first MAPINFO, UMAPINFO or RMAPINFO lump that is found in a PWAD, now all of these lumps are parsed if found.
    • ZMAPINFO lumps are now also parsed.
  • Minor changes have been made to text that is output to the console.
  • .deh and .bex files specified on the command-line are now always parsed correctly.
  • Further improvements have been made to the support for DOOM 4 VANILLA.
  • The widescreen status bar now appears correctly on display resolutions with an aspect ratio less than 16:9.
  • The bottom of sprites are no longer clipped while falling above a liquid sector if the r_liquid_clipsprites CVAR is on.
  • The music’s volume is now lowered if the PAUSE key is pressed and the s_lowermusicvolume CVAR is on.
  • Music now always stops playing in the background when DOOM Retro’s window loses focus and the s_musicinbackground CVAR is off.
  • The +back, +left, +right, +strafeleft and +straferight actions may now be bound to a mouse button using the bind CCMD.
Friday, February 18, 2022
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DOOM Retro v4.4.5

DOOM Retro v4.4.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now compiled using v17.1 of Microsoft Visual Studio Community 2022.
  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Crashes no longer occur in the following instances:
    • Sometimes when the player moves at the start of a map while the automap is open and the am_path CVAR is on.
    • When running DOOM Retro as a non-Steam game through Steam and a controller is connected.
    • When the player exits a map after the music has been changed using a MUSINFO lump.
    • When a map contains a linedef with an invalid special.
  • Minor changes have been made to text that is output to the console.
  • The diagonal pattern of the console’s background now shifts with the rest of the console as it opens and closes.
  • Music can now continue to play in the background when DOOM Retro’s window loses focus by enabling the new s_musicinbackground CVAR, which is off by default.
  • Further improvements have been made to the support for DOOM 4 VANILLA.
  • Use of the mouse is no longer lost if the external automap is shown on another display when the am_external CVAR is on.
  • Monsters spawned using the spawn CCMD now face the player.
  • The intensity of the red effect when the player is injured and the r_damageeffect is on has increased to be more consistent with Vanilla DOOM.
  • Dithered lighting is now applied to missing wall textures if the r_ditheredlighting CVAR is on.
  • The gold effect when the player picks up an item now appears correctly in Chex Quest, Freedoom, HacX: Twitch ’n Kill and REKKR.
  • DOOM Retro now recognizes the presence of allowmonstertelefrags in MAPINFO lumps.
Sunday, February 6, 2022
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DOOM Retro v4.4.4

DOOM Retro v4.4.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Controllers connected after DOOM Retro has started are now recognized again.
  • A bug is fixed whereby the wrong message was displayed when the player picked up ammo in some instances.
  • If the player runs out of shells while firing their shotgun, they will now automatically equip their shotgun again rather than their super shotgun when later picking up more shells.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The widescreen HUD is now positioned slightly higher.
  • The following changes have been made when the r_textures CVAR is off and the r_translucency CVAR is on:
    • The muzzle flash of the player’s weapon is now translucent.
    • The player’s weapon is now translucent when they have a partial invisibility power-up.
Saturday, January 29, 2022
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DOOM Retro v4.4.3

DOOM Retro v4.4.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Optimizations have been made to further improve the overall performance of DOOM Retro.
  • Crashes no longer occur in the following instances:
    • When loading two or more PWADs without an IWAD using the WAD launcher.
    • When loading a PWAD containing a PNG lump.
    • When sometimes enabling widescreen during a game by pressing the + key.
  • MIDI music will now actually pause rather than just be muted when DOOM Retro’s window loses focus or the PAUSE key is pressed.
  • Further improvements have been made to the support for controllers:
    • The LEDs on PS4 DualShock 4 and PS5 DualSense controllers now change back to blue when quitting DOOM Retro.
    • Left thumbsticks are now bound to the +alwaysrun action by default.
    • The paddles on Xbox Elite controllers can now be bound to an action by using paddle1 to paddle4 with the bind CCMD.
    • The touchpad on PS4 DualShock 4 and PS5 DualSense controllers can now be bound to an action by using touchpad with the bind CCMD.
    • The Xbox Series X controller’s share button, the PS5 DualSense controller’s microphone button and the Nintendo Switch pro controller’s capture button can now be bound to an action by using misc1 with the bind CCMD.
  • Minor improvements have been made to the support of MBF21-compatible WADs.
  • Minor changes have been made to text that is output to the console.
  • Fade transitions are no longer applied if the console is open and the fade CVAR is on.
  • The player’s teleport fog is now positioned correctly when using the teleport CCMD.
  • The armortype CVAR is now set to none if the armor CVAR is set to 0 in the console.
  • The player’s health, armor or ammo will now always flash in the widescreen HUD if changed using the health, armor or ammo CVARs in the console.
  • Removing a behavior originally implemented in MBF, monsters no longer back away from the player if they get too close with their fists or chainsaw equipped.