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DOOM Retro v4.6.1
DOOM Retro v4.6.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.3.2 of Microsoft Visual Studio Community 2022.
- Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The menu’s background is now displayed correctly when pressing the F9 key to quickload a savegame.
- A bug is fixed whereby savegames saved using versions of DOOM Retro earlier than v4.6 would crash in some instances.
- SIGIL is now recognized if it is named
SIGIL_v1_0.wad
. - Minor improvements have been made to the playback of MIDI music.
- The following changes have been made to the alternate widescreen HUD:
- The power-up bar now depletes from left to right.
- The amount of time the power-up bar is visible is now more accurate.
- The blue color used in the armor bar and for keycards and skull keys is now slightly lighter.
- The number of notches in the ammo bar has increased by one.
- The number of notches in the ammo bar now doubles if the player picks up a backpack.
- The power-up bar, as well as any keycards or skull keys the player has picked up, are no longer displayed while the player is dead.
- The player’s super shotgun will now always be positioned correctly.
- A crash no longer occurs in the automap when the player turns and the
am_followmode
CVAR isoff
and theam_rotatemode
CVAR ison
. - The position of player messages has shifted in some instances.
- A bug is fixed whereby entering a cheat would not work correctly in some instances.
- Minor improvements have been made when specifying
.deh
and.bex
files on the command-line. - Any
.wad
,.deh
or.bex
files are now autoloaded if placed in a subfolder of theautoload
folder based on the current IWAD, even if a PWAD is also loaded. - The default of the
am_allmapcdwallcolor
CVAR is now109
. - Improvements have been made to unmapped areas of the automap when the player has a computer area map power-up.