Wednesday, March 8, 2023
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DOOM Retro v4.8.1

DOOM Retro v4.8.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro now uses SDL v2.26.4.
  • Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • A bug is fixed whereby if the alwaysrun CVAR was on, the CAPSLOCK key wouldn’t always turn off as intended when quitting DOOM Retro.
  • A bug is fixed whereby a wrong player message would be displayed each time the player picked up an item in some instances when the messages CVAR was off.
  • Minor improvements have been made to the color of some elements in the alternate widescreen HUD.
Tuesday, March 7, 2023
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DOOM Retro v4.8

DOOM Retro v4.8 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v17.5.1 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses SDL v2.26.3, SDL_mixer v2.6.3 and SDL_image v2.6.3.
  • Extensive optimizations have been made to further improve the overall performance, stability and memory usage of DOOM Retro.
  • When DOOM Retro is run for the first time, the WAD launcher will now also look for the IWADs included with installations of DOOM Eternal.
  • The id Software logo has been removed from the title screen to be consistent with the latest rereleases of DOOM and DOOM II.
  • Extensive changes have been made to text that is output to the console.
  • Many additional characters, including those with diacritics, have been added to the font set used in the console.
  • Alt codes may now be entered in the console.
  • These changes have been made when opening and closing the console using the ~ key:
    • A subtle sound effect now plays.
    • The console now scrolls to and from the top of the screen, rather than fading in and out, when on the title screen.
    • The console’s scrolling animation is now slightly faster.
    • The scrollbar now displays correctly when the r_screensize CVAR is less than 7.
  • Minor improvements have been made to the text that can be autocompleted in the console by pressing the TAB key.
  • Each press of the TAB key to autocomplete text entered in the console can now be undone by pressing CTRL + Z.
  • Pressing the HOME key in the console no longer scrolls past the top of the console in some instances.
  • Scrolling up and down in the console using the PGUP and PGDN keys now gets faster the longer the keys are held down.
  • Thousands-delimiting commas may now be used when changing the value of certain CVARs in the console.
  • The toggle CCMD now only works with boolean CVARs.
  • When the m_pointer CVAR is on:
    • The mouse wheel may now be used to scroll among menu items again.
    • If the mouse pointer is hidden, pressing a mouse button without moving the mouse now opens the menu from the title screen, or selects the currently highlighted item if the menu is open.
  • The fade effect when opening the menu is now slightly faster than closing it when the fade CVAR is on.
  • Minor improvements have been made to the menu’s background when the r_detail CVAR is low.
  • Two additional savegame slots are now available in the load and save game menus.
  • A random sound effect now plays when quitting the game by entering the quit CCMD in the console or pressing ALT + F4.
  • Improvements have been made to parsing BRGHTMPS lumps.
  • These changes have been made to the playerstats CCMD:
    • The number of times the player loads a savegame is now displayed.
    • The number of monsters gibbed by the player is now displayed.
    • The number of cells the player has picked up is no longer displayed when playing DOOM (Shareware).
    • The number of times the player has died is now corrected when they are resurrected using either the resurrect CCMD or the IDDQD cheat.
  • These improvements have been made to the support for DEHACKED lumps:
    • Cheats that have been changed are now also able to be entered in the console.
    • Specifying a weapon name will no longer cause a crash.
    • A bug is fixed whereby par times wouldn’t be changed in some instances.
  • These improvements have been made to the support for UMAPINFO lumps:
    • The finale’s background will now display correctly if interbackdrop specifies a larger patch rather than a 64×64 flat texture.
    • secretnext now works as intended.
  • DOOM’s stimpacks and medikits no longer appear in Chex Quest.
  • Minor improvements have been made to the support of REKKR.
  • The player’s health, armor and ammo are now displayed better in the status bar and widescreen HUD if they start with a 1.
  • The widescreen HUD is now brought in from the left and right edges of ultra-wide displays.
  • Many changes have been made to the alternate widescreen HUD:
    • The position of the player’s health is now fixed when 0%.
    • Improvements have been made to the display of the armor bar when the player has blue armor, and also when the player has a blue keycard or skull key.
    • An empty ammo bar is now displayed if the player has their fists or chainsaw equipped.
    • The number of notches in the ammo bar no longer doubles when the player has a backpack. Instead, if the player has more than the usual maximum amount of ammo for their currently equipped weapon, a second bar overlaps the first to show the difference.
    • Several elements have been moved slightly.
    • Several elements are now slightly less translucent.
    • A bug is fixed whereby the silhouette of the player’s currently equipped weapon wouldn’t be displayed in some rare instances.
    • When the r_hud_translucency CVAR is off:
      • The player’s health, armor and ammo now flash when they change.
      • The white elements of the HUD are now not as bright.
      • The armor icon is now a darker gray when the player has no armor.
      • The armor bar is now a darker green when the player has 100% armor or less.
      • The power-up bar now updates when depleting.
  • The truncation of player messages when the vid_widescreen CVAR is off has improved in some instances.
  • The position of player messages, and the map’s title in the automap, has improved in some instances.
  • The vertical positions of the monsters’ shadows in DOOM II’s cast sequence have improved when the r_shadows CVAR is on.
  • The position of text displayed in the top right of the screen has improved in some instances.
  • The correct map now opens when entering map phobosmissioncontrol or map techgonebad in the console.
  • Minor improvements have been made to translating certain words, as well as the status bar, when the english CVAR is international.
  • The fuzz effect applied to both the player’s weapon when they have a partial invisibility power-up, and to spectres, has been redesigned to be more pixelated.
  • Certain partial translucency effects when the r_sprites_translucency CVAR is on are no longer applied if a custom PLAYPAL lump is present in a PWAD.
  • When the r_rockettrails CVAR is on:
    • The smoke trailing behind rockets fired by the player and cyberdemons is now a lighter gray.
    • Smoke now doesn’t trail behind rockets fired by the player and cyberdemons if a custom PLAYPAL lump is present in a PWAD.
    • The smoke trailing behind homing missiles fired by revenants is now the same as the smoke behind rockets fired by the player and cyberdemons, but not if a custom PLAYPAL lump is present in a PWAD.
  • The LEDs on DualShock 4 and DualSense and DualSense Edge controllers now turn red again when connected.
  • When the vid_fullscreen CVAR is off:
    • The status bar and widescreen HUD are now displayed better when the window is resized to be very narrow.
    • The mouse pointer is now displayed while the console is open.
  • The mouse pointer is now hidden before the screen goes black at startup when the vid_fullscreen CVAR is on.
  • A crash no longer occurs when displaying patches taller than 200 pixels.
  • The disk icon displayed in the top right of the screen when the r_diskicon CVAR is on is now double the size when the r_detail CVAR is low.
  • The player’s view no longer bounces once they land after a fall if either no clipping mode or freeze mode are enabled.
  • The player’s health, armor, ammo and weapon are no longer reset by the resetall CCMD.
  • The kill CCMD can no longer be used to kill the player if either god mode or buddha mode are enabled, or if they have an invulnerability power-up.
  • The BOOM-compatible line special of 251 (“Scroll floor according to line vector”) now works correctly if used with a liquid sector and the r_liquid_current CVAR is on.
  • The underscores in the message displayed by entering the IDBEHOLD cheat now always align correctly again.
  • The shadows cast by the corpses of monsters spawned at the start of the map are now positioned better when the r_shadows CVAR is on.
  • If the ammo CVAR is changed in the console to be greater than the maximum ammo for the player’s currently equipped weapon and they don’t have a backpack, they are now given one.
  • The console no longer closes when the ammo, armor or health CVARs are changed, unless necessary.
  • When the autouse CVAR is on:
    • The automatic use of doors and switches is now more responsive.
    • The player no longer grunts repeatedly when standing in front of a locked door that they don’t have the key for, or a reusable switch that has just been turned on.
    • A player message now only appears once when the player is standing in front of a locked door that they don’t have the key for.
    • The player may now still use the +use action.
    • The automatic use of doors and switches no longer occurs when no clipping mode is enabled.
  • The randomization of decorations that animate in a map has improved in some instances when the r_randomstartframes CVAR is on.
  • When the pistolstart CCMD or -pistolstart command-line parameter are used:
    • Games are now still autosaved if the autosave CVAR is on, and autoloaded if the autoload CVAR is on.
    • A warning is now displayed in the console at the start of each map indicating the player now has “100% health, no armor, and only a pistol with 50 bullets”.
    • The 100% health and 50 bullets can no longer be changed in a DEHACKED lump.
Saturday, December 17, 2022
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DOOM Retro v4.7.2

DOOM Retro v4.7.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v17.4.3 of Microsoft Visual Studio Community 2022.
  • Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Exploding barrels are now lit correctly again.
  • A bug is fixed whereby digits in the alternate widescreen HUD could be positioned incorrectly in some rare instances.
  • The options menu now fits horizontally on the screen when using a controller and the vid_widescreen CVAR is off.
  • A crash no longer occurs when exiting a map in the 4th or 5th episode of a PWAD.
  • The position of text displayed in the top right of the screen has improved when the vid_widescreen CVAR is off.
  • The grouping of identical player messages when the groupmessages CVAR is on has improved.
  • A bug is fixed whereby strings containing underscores in DEHACKED lumps were being read incorrectly.
  • TEXTURE entries in BRGHTMPS lumps no longer require DOOM, DOOM2 or DOOM|DOOM2 to be specified.