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DOOM Retro v5.6.2
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v5.6.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.12.4 of Microsoft Visual Studio Community 2022.
- Changes have been made to further improve the overall stability of DOOM Retro.
- A bug is fixed whereby a sprite’s shadow would be positioned incorrectly in some rare instances when the
r_shadows
CVAR wason
. - Minor improvements have been made to the support of Back To Saturn X E2: Tower In The Fountain Of Sparks and Smooth DOOM MBF21.
- The
save
CCMD now always works as intended. - The
r_detail
andr_lowpixelsize
CVARs no longer affect the appearance of the menu’s background. - A bug is fixed whereby colored blood would turn red after opening and closing the menu.
- Further improvements have been made to the clipping of sprites in liquid sectors when the
r_liquid_clipsprites
CVAR ison
. - The vertical offsets of the sprites of cacodemons, lost souls and pain elementals have improved when the
r_fixspriteoffsets
CVAR ison
. - Minor improvements have been made to the fuzz effect applied to spectres.
- The
vid_scaleapi
CVAR is now back todirect3d9
by default. - These changes have been made to the support of
DEHACKED
lumps:Retro bits = CRUSHABLE
now works as intended.- The
Hit points
of decorative corpses have been changed from0
back to1000
by default.
- A bug is fixed whereby monsters wouldn’t be alerted to the player firing their weapon in some rare instances.