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DOOM Retro v5.7.2
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v5.7.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.14.10 of Microsoft Visual Studio Community 2022.
- A graph is now displayed along with the number of frames per second when the
vid_showfps
CVAR ison
. - The distance the player travels, displayed in the automap when the
am_path
CVAR ison
, and by theplayerstats
CCMD, has improved in accuracy. - A message is now displayed in the console when the player upgrades from an earlier version of DOOM Retro.
- A new
releasenotes
CCMD has been implemented that opens a list of what’s changed since the last version of DOOM Retro in the default browser. - A bug is fixed whereby
DEHACKED
lumps wouldn’t be parsed correctly in some rare instances. BRGHTMPS
lumps are now always parsed if included in a PWAD.- Helper dogs spawned using the
spawn
CCMD in the console are now colored correctly when a customPLAYPAL
lump is used. - Solid, non-shootable sprites now appear in the background when the menu is open.
- Per-column lighting is now only cast on monsters when the
r_percolumnlighting
CVAR ison
. - A bug is fixed whereby pressing a mouse button would perform other unbound actions in some rare instances.
- Minor improvements have been made to the support of ID24 line specials.