Friday, July 3, 2026
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DOOM Retro v6.2

DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
 if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.

DOOM Retro v6.2 is now available to download as a 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v18.7.3 of Microsoft Visual Studio Community 2026.
  • Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
  • sdl2_image.dll is no longer included with DOOM Retro. It was causing false positives in some antivirus software, and now isn’t required for taking screenshots.
  • The desktop now fades to black when starting DOOM Retro if the vid_fullscreen, vid_borderlesswindow, and smoothtransitions CVARs are on.
  • Minor changes have been made to DOOM Retro’s splash screen.
  • Minor changes have been made to text that is output to the console.
  • The console now appears over the menu if opened while the menu is open, rather than the menu closing first.
  • While not playing a game and if the m_pointer CVAR is on, moving the mouse pointer towards the top of the screen now displays the bottom edge of the console. You may then click on it (or click and drag downwards) to open the console.
  • You may now also click and drag the console’s edge upwards to close it.
  • A bug is fixed whereby obituaries weren’t being displayed in the console when the obituaries CVAR was on.
  • The effect when the player has an invulnerability power-up can now be changed using the new r_invulnerabilityeffect CVAR, which can be set to invertedgrayscale (the default) or grayscale.
  • ENTERANIM is now parsed correctly in MAPINFO lumps.
  • Retro bits = FLOATBOB used in DEHACKED lumps is now allowed for shootable things.
  • A bug is fixed whereby a monster sometimes wouldn’t play a sound effect if it’s already playing one.
  • A crash no longer occurs when pressing the F1 key to open the help screen from the title screen.
  • The crosshair displayed using the crosshair CVAR can now snap to your current target by enabling the new snapcrosshair CVAR, which is off by default and when vanilla mode is enabled.
  • If extras.wad is autoloaded, Andrew Hulshult’s IDKFA soundtrack can be disabled using the new s_remix CVAR, which is on by default and off when vanilla mode is enabled.
  • Savegames are now compressed to save disk space. This can be disabled using the new compresssavegames CVAR, which is on by default and off when vanilla mode is enabled.
  • Screenshots are now saved as smaller 8-bit PNG images rather than 32-bit.
  • The swirling effect applied to the player’s view in BOOM-compatible deep water when the r_liquid_swirl CVAR is on has improved.
  • The mapstats CCMD now displays the length of the current map’s music lump.
Sunday, June 14, 2026
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DOOM Retro v6.1.1

DOOM Retro v6.1.1 is now available to download as a 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v18.7.0 of Microsoft Visual Studio Community 2026.
  • Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to DOOM Retro’s splash screen.
  • Minor changes have been made to text that is output to the console.
  • A bug is fixed whereby the player’s view would spin as the screen faded to black when quitting using the quit CCMD in the console.
  • The very top line of the console now displays correctly.
  • The correct sprite for the strength symbiote power-up is now displayed when playing Freedoom: Phase 1 or Freedoom: Phase 2.
  • Music is now heard again when playing DOOM’s fourth episode, Thy Flesh Consumed.
  • Several improvements have been made to the support of the Master Levels.
  • The correct map names are now used when playing Final DOOM: The Plutonia Experiment and TNT – Evilution.
  • The value of the alwaysrun CVAR is now retained when entering resurrect player in the console.
  • Pressing the END key in the console now moves the text caret to the end of the input first, before scrolling to the bottom of the console.
  • Dithered lighting when the r_ditheredlighting CVAR is on now appears correctly when the r_detail CVAR is low and the r_lowpixelsize CVAR is not its default of 2×2.
Friday, June 5, 2026
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DOOM Retro v6.1

DOOM Retro v6.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v18.6.2 of Microsoft Visual Studio Community 2026.
  • DOOM Retro now uses SDL_mixer v2.8.2.
  • Several changes have been made to further improve the overall stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • These bugs have been fixed on older versions of Windows that were affecting some users:
    • An error message about SetProcessInformation would appear at startup.
    • The screen’s palette would be corrupted.
  • The Master Levels are now supported. When loading doom2.wad, if masterlevels.wad is found in the same folder, it will be loaded automatically and “Master Levels” may then be chosen from the expansion menu.
  • A bug is fixed whereby the TEKWALL1 texture would be misaligned in some instances.
  • Minor improvements have been made to the support of ID24-compatible intermissions.
  • Warnings in the console now wrap correctly.
  • Brightmaps can now be applied to sprites and flats by specifying them using a BRGHTMPS lump in a PWAD.
  • Changing the screen size using the + and keys can now be rebound to other controls using the new +sizeup and +sizedown actions with the bind CCMD.
  • These changes have been made while a confirmation message is displayed:
    • Screenshots can now be taken using the PRINTSCREEN key.
    • The console can now be opened using the ~ key.
    • When ending or quitting a game, or selecting the Nightmare! skill level, if the m_pointer CVAR is on, and the mouse has been moved to show the pointer, YES and NO buttons that can be selected with the mouse are now displayed instead of the usual text.
  • The ellipsis has been removed from “CONSOLE…” in the options menu.
  • The correct M_DOOM lump is now displayed in the main menu when playing Freedoom: Phase 1 or Freedoom: Phase 2.
  • The menu’s background now continues to animate as the screen fades to black when quitting.