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DOOM Retro v6.3
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v6.3 is now available to download as a 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v18.8.2 of Microsoft Visual Studio Community 2026.
- Several changes have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to DOOM Retro’s splash screen.
- Minor changes have been made to text that is output to the console.
- These changes have been made when the
smoothtransitionsCVAR ison:- The highlight effect when selecting items in the menu now slightly fades in and out when the
menuhighlightCVAR is alsoon. - The status bar now quickly slides up from and off of the bottom of the screen when toggling the widescreen HUD using the + and – keys.
- The widescreen HUD now fades in and out when toggled using the + and – keys, and when changing the
r_althudCVAR from the console. - The screen now fades back to the desktop when quitting DOOM Retro if the
vid_fullscreenandvid_borderlesswindowCVARs are alsoon. - Pressing the F2, F3, F4 or F6 keys a second time to cancel their respective actions will now fade the screen back to the game.
- The highlight effect when selecting items in the menu now slightly fades in and out when the
- When the
smoothtransitionsCVAR isoff, the opening and closing of the console is now instantaneous rather than it sliding down from and up to the top of the screen. - DOOM Retro now supports Discord Rich Presence. This can be disabled using the new
discordpresenceCVAR, which isonby default andoffwhen vanilla mode is enabled. - These improvements have been made to ID24 compatibility:
ID24 bits,Min respawn tics,Respawn dice,Pickup ammo type,Pickup ammo category,Pickup weapon type,Pickup item type,Pickup bonus count,Pickup sound,Pickup messageandTranslationare now supported in thing definitions inDEHACKEDlumps.Tranmapis now supported in state definitions inDEHACKEDlumps.- Support has been added for
TRAKINFOlumps.
- These changes have been made to taking screenshots by pressing the PRINTSCREEN key:
- Screenshots are now saved in subfolders of the
screenshotsfolder named after the current WAD. - Clean screenshots can now be taken by enabling the new
cleanscreenshotsCVAR, which isoffby default and when vanilla mode is enabled. While this CVAR ison, any extraneous elements on the screen, such as player messages, the widescreen HUD, or the crosshair, won’t be captured. - Screenshots can now be taken when the console is open over the menu.
- Screenshots are now saved in subfolders of the
- A bug is fixed whereby text in the menu would be misaligned for certain PWADs.
- The
BIGDOOR1texture is now always vertically aligned as intended. - Weapons that cause a high amount of damage now have a limit on how many blood splats they can spawn per tic.
- The incorrect intermission screen no longer appears once completing E2M7: Brink at the end of Legacy Of Rust.
- The swirling effect applied to the player’s view in BOOM-compatible deep water when the
r_liquid_swirlCVAR isonnow freezes when freeze mode is enabled using thefreezeCCMD. - The time and par time are now always positioned correctly on the intermission screen.
- The background no longer glitches when pressing the + or – keys to toggle widescreen while on the intermission screen.
- God and buddha modes are no longer turned off if the player uses the
IDBEHOLDVorIDCHOPPERScheats. - The correct music now always plays when using the
IDMUScheat. - Per-column lighting is now also applied to pickups when the
r_percolumnlightingCVAR ison. - The diminished lighting on the floor and ceiling surrounding the player is now radial rather than linear. This can be disabled using the new
r_radiallightingCVAR, which isonby default andoffwhen vanilla mode is enabled. - The sky projection is now cylindrical rather than planar. This can be disabled using the new
r_skyprojectionCVAR, which can be eithervanilla,linearorcylindrical, iscylindricalby default, and isvanillawhen vanilla mode is enabled. - The
r_linearskiesCVAR has been deprecated. The newr_skyprojectionCVAR can be set tolinearinstead to achieve the same effect. - A bug is fixed whereby the sky wouldn’t be stretched correctly when the
r_screensizeCVAR was8and thefreelookCVAR wason. - You may now click anywhere to the right of DOOM Retro's logo on the console’s edge and drag upwards to close the console.
- The crosshair no longer snaps to spectres, or any target in full darkness, when the
snapcrosshairCVAR ison. - The colors used in the automap can be stopped from being forced to use the default DOOM palette by disabling the new
am_forcepaletteCVAR, which isonby default andoffwhen vanilla mode is enabled. - A bug is fixed whereby if the console was open over the menu and the
s_lowermenumusicCVAR wason, closing the console would restore the music to full volume even though the menu was still open. - The fake contrast applied to walls can now be changed using the new
r_fakecontrastCVAR, which can be set tonone,smoothorvanilla. This CVAR issmoothby default andvanillawhen vanilla mode is enabled. - When the confirmation message is displayed when deleting a savegame from the save or load game menus, or when ending a game from the options menu or pressing the F7 key, if the
m_pointerCVAR isonand the mouse has been moved to show the pointer,YESandNObuttons that can be selected with the mouse are now displayed instead of the usual text. - When ending a game by pressing the F7 key, canceling the confirmation message no longer opens the options menu.
- When toggling messages off either from the options menu or pressing the F8 key, the message “Messages OFF” is now displayed.
- The mouse pointer no longer moves when selecting “CONSOLE” from the options menu while the
m_pointerCVAR ison. - Minor improvements have been made to the support of Chex Quest and Chex Quest 2.
