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DOOM Retro v6.2
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v6.2 is now available to download as a 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v18.7.3 of Microsoft Visual Studio Community 2026.
- Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
sdl2_image.dllis no longer included with DOOM Retro. It was causing false positives in some antivirus software, and now isn’t required for taking screenshots.- The desktop now fades to black when starting DOOM Retro if the
vid_fullscreen,vid_borderlesswindow, andsmoothtransitionsCVARs areon. - Minor changes have been made to DOOM Retro’s splash screen.
- Minor changes have been made to text that is output to the console.
- The console now appears over the menu if opened while the menu is open, rather than the menu closing first.
- While not playing a game and if the
m_pointerCVAR ison, moving the mouse pointer towards the top of the screen now displays the bottom edge of the console. You may then click on it (or click and drag downwards) to open the console. - You may now also click and drag the console’s edge upwards to close it.
- A bug is fixed whereby obituaries weren’t being displayed in the console when the
obituariesCVAR wason. - The effect when the player has an invulnerability power-up can now be changed using the new
r_invulnerabilityeffectCVAR, which can be set toinvertedgrayscale(the default) orgrayscale. ENTERANIMis now parsed correctly inMAPINFOlumps.Retro bits = FLOATBOBused inDEHACKEDlumps is now allowed for shootable things.- A bug is fixed whereby a monster sometimes wouldn’t play a sound effect if it’s already playing one.
- A crash no longer occurs when pressing the F1 key to open the help screen from the title screen.
- The crosshair displayed using the
crosshairCVAR can now snap to your current target by enabling the newsnapcrosshairCVAR, which isoffby default and when vanilla mode is enabled. - If
extras.wadis autoloaded, Andrew Hulshult’s IDKFA soundtrack can be disabled using the news_remixCVAR, which isonby default andoffwhen vanilla mode is enabled. - Savegames are now compressed to save disk space. This can be disabled using the new
compresssavegamesCVAR, which isonby default andoffwhen vanilla mode is enabled. - Screenshots are now saved as smaller 8-bit PNG images rather than 32-bit.
- The swirling effect applied to the player’s view in BOOM-compatible deep water when the
r_liquid_swirlCVAR isonhas improved. - The
mapstatsCCMD now displays the length of the current map’s music lump.
