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DOOM Retro v5.5.1
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v5.5.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro now uses SDL v2.30.6.
- Minor changes have been made to text that is output to the console.
- Player messages that don’t fit on the screen when the
vid_widescreen
CVAR isoff
now wrap to a second line rather than being truncated with an ellipsis. - These changes have been made when loading a savegame:
- The date and time a savegame was saved, and whether it has changed the skill level, is now displayed in the console.
- The
episode
andskilllevel
CVARs are now updated as necessary. - A bug is fixed whereby certain floor heights, ceiling heights and wall texture offsets could be slightly off after loading a savegame in some rare instances.
- A crash no longer occurs when killing something that has both an
Exploding frame
andBits = NOBLOOD
specified in aDEHACKED
lump, and ther_blood_gibs
CVAR ison
. - These changes have been made to the support of
MAPINFO
lumps:- A bug is fixed whereby a
MAPINFO
lump wouldn’t be parsed at all in some instances. - Actions specified using
BOSSACTION
now always trigger as intended. INTERTEXT = CLEAR
is now parsed.- Up to 9 episodes can now be specified using
EPISODE
and will display correctly in the episode menu.
- A bug is fixed whereby a
- A bug is fixed whereby the player wouldn’t telefrag monsters.
- The player now equips their fists if they pick up a berserk power-up and they already have one.
- Player and voodoo doll corpses can now trigger line specials again.
- A bug is fixed whereby the mouse pointer couldn’t be used to move the text caret or scroll bar in the console when the
m_pointer
CVAR wason
and thevid_widescreen
CVAR wasoff
. - These changes have been made in response to id Software’s rerelease of DOOM and DOOM II during QuakeCon on August 8, 2024:
- When DOOM Retro is run for the first time, the WAD launcher will now also look for the IWADs included with installations of this release.
- A bug is fixed whereby several wrong lumps would be displayed when loading a PWAD alongside the new DOOM or DOOM II IWADs.
- Several compatibility fixes have been implemented for Legacy Of Rust.
- If
extras.wad
is found alongsideDOOM.WAD
orDOOM2.WAD
, it is now autoloaded, and Andrew Hulshult’s IDKFA soundtrack is played instead of the regular MIDI music.
- Minor improvements have been made to the support of REKKR and REKKR: Sunken Land.
- The
STTMINUS
lump used in the status bar and widescreen HUD when thenegativehealth
CVAR ison
and the player is dead, is now positioned correctly in instances where its vertical offset is missing. - A bug is fixed whereby a string CVAR couldn’t be changed in the console to the same string but with a different case.
- The length of the
playername
CVAR is now limited to 16 characters. - Blood splats now move with everything else on BOOM-compatible scrolling floors.
- If the
+alwaysrun
action is bound to the CAPSLOCK key, and thealwaysrun
CVAR ison
, the CAPSLOCK key is now toggled off when the console is opened, and then toggled back on when it closes.