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DOOM Retro v6.1.1
DOOM Retro is intentionally minimalist in its approach, and so it does a few things differently
if compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v6.1.1 is now available to download as a 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v18.7.0 of Microsoft Visual Studio Community 2026.
- Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to DOOM Retro’s splash screen.
- Minor changes have been made to text that is output to the console.
- A bug is fixed whereby the player’s view would spin as the screen faded to black when quitting using the
quitCCMD in the console. - The very top line of the console now displays correctly.
- The correct sprite for the strength symbiote power-up is now displayed when playing Freedoom: Phase 1 or Freedoom: Phase 2.
- Music is now heard again when playing DOOM’s fourth episode, Thy Flesh Consumed.
- Several improvements have been made to the support of the Master Levels.
- The correct map names are now used when playing Final DOOM: The Plutonia Experiment and TNT – Evilution.
- The value of the
alwaysrunCVAR is now retained when enteringresurrect playerin the console. - Pressing the END key in the console now moves the text caret to the end of the input first, before scrolling to the bottom of the console.
- Dithered lighting when the
r_ditheredlightingCVAR isonnow appears correctly when ther_detailCVAR islowand ther_lowpixelsizeCVAR is not its default of2×2.
