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DOOM Retro v4.9.2
DOOM Retro is intentionally minimalistic in its approach, and does a few things differently if
compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.
DOOM Retro v4.9.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.5.5 of Microsoft Visual Studio Community 2022.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- DOOM Retro’s window caption now always includes the text “DOOM Retro”.
- Changes have been made to text that is output to the console.
- Minor improvements have been made to the text that can be autocompleted in the console by pressing the TAB key.
- The menu’s background is now rendered correctly if DOOM Retro’s window is extremely wide.
- Adjusting the sliders in the options and sound volume menus using the mouse pointer is now more responsive when the
m_pointer
CVAR ison
. - Widescreen mode can now be toggled using the + and – keys while the menu is open.
- The
sucktime
CVAR now shows as beingoff
when set to0
, and now has a maximum value of24
hours. - The time displayed on the intermission screen is now positioned better if the player takes more than an hour to complete a map and the
sucktime
CVAR is greater than its default of1
hour. - The map’s title in the automap is now gold if the player is in the secret map of DOOM II: No Rest For The Living.
- When the
flashkeys
CVAR ison
:- Flashing keycards and skull keys are now positioned correctly in the alternate widescreen HUD.
- Improvements have been made to flashing keycards and skull keys in the status bar when the player tries to open a BOOM-compatible door that requires all six keys.
- A bug is fixed whereby the amount of armor the player has was positioned incorrectly in the alternate widescreen HUD in some instances.
- Improvements have been made to the console’s background when the player has an invulnerability power-up or the
r_textures
CVAR isoff
. - The number of monsters left to kill in a map, displayed in the automap when the
am_playerstats
CVAR ison
, is now always correct after loading a savegame. - The bounce of the player’s weapon when they land after a fall is now slightly faster when the
weaponbounce
CVAR ison
. - The default value of the
am_markcolor
CVAR is now89
. - The default values of the
joy_deadzone_left
andjoy_deadzone_right
CVARs are now both25%
. - These changes have been made to vanilla mode toggled using the
vanilla
CCMD:- The
+strafe
action is now bound to themouse2
control again, allowing the player to strafe with the mouse, and to also double-click the button to use doors and switches. - The speed the player can move forward and back, and strafe left and right, has been reduced.
- The
- Improvements have been made to the alternate widescreen HUD when the
r_hud_translucency
CVAR isoff
and either ther_textures
CVAR is alsooff
or the player has an invulnerability power-up.