Saturday, July 30, 2016
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DOOM Retro v2.2.5

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.2.5, a new point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The shadows of mancubi have been raised slightly.
  • The resetall CCMD will no longer cause a crash when used while not in a game.
  • A warning will now be displayed in the console if gamepad initialization fails.
  • A bug has been fixed whereby the vid_scalefilter CVAR would default to "nearest_linear" rather than "nearest" if invalid.
  • If the initialization of music fails at startup, a warning will be displayed in the console and startup will continue with music disabled, rather than DOOM Retro quitting with an error.
  • The playername CVAR can now be set to "" in the console.
  • The armor bar in the alternate HUD now aligns exactly with the health bar below it.
  • The –respawn command-line parameter will now work correctly.
  • Minor changes have been made to some of the output in the console.
  • The correct INTERPIC lump will now be displayed if replaced in a PWAD and using DOOM II: Hell On Earth (BFG Edition).
  • When using kill player in the console, the player will no longer turn to face their last attacker.
  • A respawnitems CCMD has been implemented that allows most items to be respawned 30 seconds after the player picks them up, replicating what happens in DOOM multiplayer.
  • The contents of doomretro.cfg have been rearranged slightly and commented.
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Saturday, July 16, 2016
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DOOM Retro v2.2.4

DOOM Retro v2.2.4, a new point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Blood splats and shadows are now drawn at greater distances.
  • Minor changes have been made to some elements of the console.
  • A bug has been fixed whereby the screen’s colors may appear wrong in some rare instances.
  • If in low detail mode, and the r_lowpixelsize has been changed from its default, the view border will no longer be affected at smaller screen sizes.
  • A reset CCMD has been implemented which will reset a CVAR to its default value.
  • A resetall CCMD has been implemented which will reset all CVARs to their default values.
  • A bindlist CCMD has been implemented which will list all the bound controls. Previously, entering the bind CCMD without any parameters would do this.
  • The individual monster kills displayed using the playerstats CCMD will no longer sometimes become corrupted when an Arch-vile resurrects one.
  • If DOOM Retro fails to launch for some reason, a more descriptive error will now be displayed.
  • A bug has been fixed whereby changing the vid_scalefilter CVAR to nearest_linear in the console could fail in some instances.
  • The floor texture of sector 103 in MAP04 of plutonia.wad has been fixed.
  • A bug has been fixed whereby rocket launcher frames would be shown when firing the Photonzooka in HacX: Twitch ’n Kill.
  • The text caret’s animation now resets each time the console is open, and is hidden when the console closes.
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Tuesday, July 5, 2016
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DOOM Retro v2.2.3

DOOM Retro v2.2.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • DOOM Retro is now completely portable. The configuration file, doomretro.cfg, is now saved in the same folder as the executable, savegames are saved in a savegames\ folder and screenshots are saved in a screenshots\ folder.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to some of the text in the console.
  • The width of any selected text is now accounted for when inputting text in the console.
  • The number of available displays are now rechecked before creating an external automap if the am_external CVAR is enabled through the console.
  • An RMAPINFO lump will now be used if present in preference to a MAPINFO lump to avoid conflicts with other DOOM source ports.
  • The keyboard shortcuts SHIFT + HOME and SHIFT + END are now allowed in the console to select all text to the left and right of the caret.
  • The r_berserkintensity CVAR now accepts a value between 0 and 8 inclusive instead of a percentage. It has a default of 2.
  • The expansion CVAR is no longer changed if nerve.wad is automatically loaded.
  • The player’s view will no longer jump slightly when dead and their corpse is sliding down stairs.
  • A teleport CCMD has been implemented that allows the player to be teleported to another location in the current map.
  • Fuzzy shadows are now applied to any thing whose SHADOW bit has been set in a DEHACKED lump.
  • The map number in the console and automap is now shown in the format E2Mxy in Back To Saturn X E2: Tower In The Fountain Of Sparks.
  • The r_bloodsplats_total CVAR is now calculated correctly once it reaches r_bloodsplats_max.
  • A bug has been fixed whereby palette effects from power-ups would remain on the screen after ending a game from the options menu in some instances.
  • The value of r_lowpixelsize will no longer affect the display of the title screen when the menu is open.
  • The F5 key can no longer be used to change the graphic detail when the automap is open.
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Saturday, June 18, 2016
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DOOM Retro v2.2.2

DOOM Retro v2.2.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • One IWAD or PWAD may now be specified on the command-line without the need for the –iwad or –file command-line parameters.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The am_followmode CVAR no longer appears in doomretro.cfg.
  • A bug has been fixed whereby the case of map titles in the console would be displayed incorrectly in some instances.
  • The movebob CVAR now only specifies the amount the player’s view bobs up and down when they are moving. The amount the player’s weapon bobs up and down is now specified using a new CVAR called weaponbob. Both CVARs are 75% by default.
  • The savegame CVAR, that specifies the savegame currently selected in the menu, can now be accessed from the console.
  • The map CCMD can now be used with the first and last parameters when a game hasn’t started.
  • Several new monster name variations can now be used with the spawn CCMD.
  • A play CCMD has been implemented that allows any music or sound lump to be played.
  • A bug has been fixed whereby marks couldn’t be added to the automap when rotate mode was off.
  • The filename displayed when taking a screenshot while am_external is on is now fixed.
  • The “picked up” player messages are no longer displayed when using the give CCMD.
  • The position of flashing keycards and skull keys in the alternate HUD when the player tries to open a locked door has been fixed.
  • Taking screenshots can now be bound to a key other than PRINTSCREEN using the bind CCMD with the new +screenshot action.
  • Parameters can no longer be entered at the end of CCMDs that don’t use them.
  • The player’s view will no longer jump slightly when dropping down between two liquid sectors greater than 24 units apart.
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