Wednesday, October 11, 2017
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DOOM Retro v2.5.7

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.5.7 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The icon of doomretro.exe has been redesigned.
  • Elevators now move smoothly when the vid_capfps CVAR is a value other than 35.
  • The dimensions displayed by the mapstats CCMD are now correct for extremely large maps.
  • The vertical sensitivity of the gamepad’s right thumbstick has been reduced slightly when the mouselook CVAR is on.
  • The spectre’s shadow will now pause if the console is opened during DOOM II’s cast sequence.
  • Improvements have been made to the console’s autocomplete feature.
  • XInput-compatible gamepads will now vibrate when the player is near an exploding barrel. The amount of vibration can be specified using the new gp_vibrate_barrels CVAR, which can be a value between 0% and 200% and is 100% by default.
  • A bug has been fixed whereby a gamepad could continue to vibrate if the player had the chainsaw selected and then used the gamepad to start a new game or load an existing one from the menu.
  • The vid_scalefilter CVAR will now affect the external automap correctly when the am_external CVAR is on.
  • An evil grin will now be displayed in the status bar when the player uses the IDFA or IDKFA cheats.
  • Minor changes have been made to text that is output to the console.
  • Obituaries in the console now indicate if the player has a berserk power-up when killing a monster with their fists.
  • The following changes have been made to all CVARs that specify a color:
    • They may now be set in the console to a hexadecimal string of the format #rrggbb. The CVAR will then be set to the index of the closest color in DOOM’s 256-color palette.
    • They may now also be set to one of the following color names: black, blue, brick, brown, cream, darkbrown, darkgray, darkgreen, darkred, gold, gray, green, lightblue, olive, orange, purple, red, tan, white or yellow.
  • Any lumps in a PWAD between HI_START and HI_END markers will now be ignored.
  • A bug has been fixed whereby when unbinding certain controls using the unbind CCMD, that control would then be bound again the next time DOOM Retro was run.
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Saturday, September 30, 2017
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DOOM Retro v2.5.6

DOOM Retro v2.5.6 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The effects of changing the r_corpses_color CVAR are now immediate.
  • A bug has been fixed whereby the player would restart the current map immediately upon death in some rare instances.
  • TAB and SHIFT + TAB may now also be used in the console to autocomplete the parameters of most CCMDs and CVARs.
  • When entering an alias previously created using the alias CCMD, the alias itself will now be added to the console’s input history rather than the contents of the alias.
  • Minor changes have been made to some of the text in the console.
  • The console’s background will now be updated if opened on the credits screen.
  • Changes have been made to the status bar’s background when the r_detail CVAR is high.
  • The maximum value that the s_channels CVAR can be set to is now 64.
  • IWADs and PWADs can now be specified on the command-line without a .wad extension.
  • The slight current enabled using the r_liquid_current CVAR will no longer be applied to liquid sectors that also have a BOOM-compatible scrolling effect.
  • When using the idclip cheat, idclip will now be displayed in the console rather than idspispopd.
  • A crash will no longer occur when trying to display the spectre in DOOM II’s cast sequence.
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Friday, September 8, 2017
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DOOM Retro v2.5.5

DOOM Retro v2.5.5 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Some stray dark pixels have been removed from the top of the super shotgun’s muzzle when firing.
  • The shadows of crushed monsters are now positioned correctly. This changes the format of savegames, breaking compatibility with previous versions of DOOM Retro.
  • The correct names are now shown for MAP31, MAP32 and MAP33 of DOOM II: Hell On Earth (BFG Edition).
  • A bug has been fixed whereby a ceiling could move through a floor, or vice versa, in some rare instances.
  • The intermission screen will no longer wrongly indicate that the player is about to enter the next map when having exited the final map.
  • Cacodemons and lost souls will no longer drift upwards after being shot at.
  • Monsters will no longer be pushed under the floor if shot at while being crushed by a lowering ceiling.
  • Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • A bug has been fixed whereby the slight current enabled using the r_liquid_current CVAR wasn’t being applied to some liquid sectors.
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Saturday, August 26, 2017
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DOOM Retro v2.5.4

DOOM Retro v2.5.4 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The behavior of lost souls has been restored to better resemble Vanilla DOOM.
  • Wiping when transitioning between screens can now be toggled on or off using the new wipe CVAR.
  • Weapon recoil is now disabled when vanilla mode is enabled.
  • A bug has been fixed whereby monsters could use stairs in some instances when they shouldn’t have been able to.
  • Chaingunners, arachnotrons and spider masterminds now light up more in time with their firing animations.
  • A value of off can now be used for the facebackcolor CVAR and is the same as using the default value of 5.
  • A bug has been fixed whereby the sky would be slightly darker than normal when the player has the light amplification visor power-up.
  • When pressing the PRINTSCREEN key while the am_external CVAR is on, a screenshot of both screens will now be taken rather than two screenshots of the same screen.
  • The vid_capfps, vid_scalefilter and vid_vsync CVARs will now affect the external automap when the am_external CVAR is on.
  • Obituaries in the console now correctly reflect when the player or a monster is telefragged.
  • Pressing CTRL + / can now be used as well as PGUP/PGDN to scroll the output in the console up and down.
  • The r_gamma CVAR can now correctly be set to 2.0 in the console and at startup.
  • When the vid_capfps CVAR is a value other than 35, rockets and plasma rifle and BFG-9000 projectiles are now slightly further away from the player when fired.
  • Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • Reducing the health CVAR will now work correctly when playing the I’m too young to die skill level.
  • If no IWAD is specified, DOOM Retro will now also check for an installation of DOOM 3: BFG Edition purchased through GOG.com.
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