Saturday, June 18, 2016
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DOOM Retro v2.2.2

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.2.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • One IWAD or PWAD may now be specified on the command-line without the need for the –iwad or –file command-line parameters.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The am_followmode CVAR no longer appears in doomretro.cfg.
  • A bug has been fixed whereby the case of map titles in the console would be displayed incorrectly in some instances.
  • The movebob CVAR now only specifies the amount the player’s view bobs up and down when they are moving. The amount the player’s weapon bobs up and down is now specified using a new CVAR called weaponbob. Both CVARs are 75% by default.
  • The savegame CVAR, that specifies the savegame currently selected in the menu, can now be accessed from the console.
  • The map CCMD can now be used with the first and last parameters when a game hasn’t started.
  • Several new monster name variations can now be used with the spawn CCMD.
  • A play CCMD has been implemented that allows any music or sound lump to be played.
  • A bug has been fixed whereby marks couldn’t be added to the automap when rotate mode was off.
  • The filename displayed when taking a screenshot while am_external is on is now fixed.
  • The “picked up” player messages are no longer displayed when using the give CCMD.
  • The position of flashing keycards and skull keys in the alternate HUD when the player tries to open a locked door has been fixed.
  • Taking screenshots can now be bound to a key other than PRINTSCREEN using the bind CCMD with the new +screenshot action.
  • Parameters can no longer be entered at the end of CCMDs that don’t use them.
  • The player’s view will no longer jump slightly when dropping down between two liquid sectors greater than 24 units apart.
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Thursday, June 9, 2016
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DOOM Retro v2.2.1

DOOM Retro v2.2.1, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • DOOM Retro is now back to supporting Windows XP again.
  • A crash will no longer occur when pressing the PRINTSCREEN key to take a screenshot on a display with an aspect ratio less than 4:3 (such as 1280×1024).
  • A missing texture has been added to linedef 445 in E3M9 in doom.wad.
  • Messages are now paused while the console is open.
  • A bug has been fixed whereby IWADs weren’t being identified correctly.
  • The player’s view is now only lowered if they are actually touching a liquid sector.
  • Bobbing liquid sectors will now animate correctly if adjacent to a masked texture.
  • The centerweapon CVAR can now also be entered as centreweapon.
  • The centered value for the vid_windowposition CVAR can now also be entered as centred.
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Saturday, June 4, 2016
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DOOM Retro v2.2

DOOM Retro v2.2 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro’s settings and savegames are now placed in C:\username\DOOM Retro\.
  • “.wad” is now removed from savegame folder paths.
  • Entering r_gamma off in the console now works correctly.
  • Player messages and the automap title are now less translucent.
  • Monsters will no longer be alerted when the player punches thin air. They will still be alerted if the player punches a wall, however.
  • A bug has been fixed whereby obituaries in the console would be incorrect in some instances.
  • Support has been added for MUSINFO lumps.
  • Support has also been added for music changer map objects.
  • The translucency of health bonuses has been reduced from 33% to 25%.
  • A slight change has been made to the background noise effect in the console.
  • Screenshots are now saved as PNG files rather than Windows BMP files.
  • The full path of the file is now displayed in the console when a screenshot is taken.
  • The player’s view will no longer briefly change before the screen wipes when exiting a map.
  • The view border is now displayed correctly for PWADs such as valiant.wad and aaliens_rc2.wad.
  • The positions of the shadows of some monsters have been improved.
  • The flats SLIME09 to SLIME12 no longer animate as liquid in Ancient Aliens.
  • The help CCMD will now open the console section of the DOOM Retro Wiki in the default browser.
  • There are now ammo, armor and health CVARs that allow changing the player’s ammo, armor and health to specific values.
  • The texture offset of linedef 638 in MAP10 of DOOM2 has been corrected.
  • The compiler used to build DOOM Retro, and its version, is now displayed in the console at startup.
  • A bug has been fixed whereby pressing a mouse or gamepad button at startup in the brief moment before the splash screen appears would cause the screen to stay black.
  • Several visual aspects of the console have been redesigned.
  • The markers are now smaller in the health and armor bars in the alternate HUD.
  • If the player has more than 100% health, a second marker will appear above the health bar in the alternate HUD.
  • The armor bar in the alternate HUD is now slightly thinner, and divided into five rather than four sections.
  • The larger digits used in the alternate HUD are now consistent with the smaller ones.
  • The screen’s green haze when the player has the radiation suit power-up will now be visible if the player also has the berserk power-up, their fists selected, but the r_berserkintensity CVAR set to 0%.
  • The default gamepad sensitivity has been increased from 32 to 48.
  • Corpses are no longer teleported if the kill CCMD is used.
  • Player messages are now always yellow in the console.
  • Color CVARs are now set to their defaults, rather than the closest valid value, if invalid at startup.
  • C++ style comments are now allowed in MAPINFO lumps.
  • The correct colors are now preserved in the automap, the console and the alternate HUD if a PWAD contains a custom PLAYPAL lump. (An example of such a PWAD is skillsaw’s recently released MegaWAD, Ancient Aliens.)
  • A bug has been fixed whereby parts of the super shotgun would be transparent in Ancient Aliens.
  • The r_corpses_color CVAR is now validated at startup.
  • If am_external is on but there’s only one display found, there will no longer be a crash if the graphics system is restarted.
  • The number of logical cores and amount of system RAM is now displayed in the console at startup.
  • ZDoom’s obituary strings are now ignored in DEHACKED patches so warnings aren’t displayed in the console at startup.
  • A bug has been fixed whereby a frame would be skipped when rotating monsters in the DOOM II cast sequence.
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Tuesday, May 3, 2016
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DOOM Retro v2.1.3

DOOM Retro v2.1.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M4B: Phobos Mission Control is a new map by John Romero.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Scrolling up in the options menu now works correctly.
  • The playername CVAR is reset to its default if it’s empty at startup.
  • The fixes that DOOM Retro applies to maps in the official DOOM and DOOM II IWADs are now listed in the console when a map is loaded and –devparm is specified on the command-line.
  • The default mouse sensitivity has been increased from 24 to 32.
  • The health cross in the alternate HUD is now squarer.
  • An armor count is now displayed in the alternate HUD.
  • A bug has been fixed whereby keycards and skull keys weren’t positioned correctly in the status bar in some instances.
  • The brightmap for the SW2BRNGN wall texture is now fixed.
  • Blood splats are now always spawned for monsters that bleed when using the kill CCMD.
  • Monsters will now be alerted when the player punches a wall or the air.
  • The full map title of John Romero’s new map, E1M4B: Phobos Mission Control is now displayed in both the console and AutoMap.
  • The player’s view will now bob up and down if they die on a liquid sector.
  • Improvements have been made to the accuracy of “Weapon accuracy” in the output of the playerstats CCMD.
  • The corpses of monsters are no longer spawned if “No monsters” has been set.
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