Friday, September 8, 2017
DOOM Retro v2.5.5

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.5.5 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Some stray dark pixels have been removed from the top of the super shotgun’s muzzle when firing.
  • The shadows of crushed monsters are now positioned correctly. This changes the format of savegames, breaking compatibility with previous versions of DOOM Retro.
  • The correct names are now shown for MAP31, MAP32 and MAP33 of DOOM II: Hell On Earth (BFG Edition).
  • A bug has been fixed whereby a ceiling could move through a floor, or vice versa, in some rare instances.
  • The intermission screen will no longer wrongly indicate that the player is about to enter the next map when having exited the final map.
  • Cacodemons and lost souls will no longer drift upwards after being shot at.
  • Monsters will no longer be pushed under the floor if shot at while being crushed by a lowering ceiling.
  • Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • A bug has been fixed whereby the slight current enabled using the r_liquid_current CVAR wasn’t being applied to some liquid sectors.
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Saturday, August 26, 2017
DOOM Retro v2.5.4

DOOM Retro v2.5.4 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The behavior of lost souls has been restored to better resemble Vanilla DOOM.
  • Wiping when transitioning between screens can now be toggled on or off using the new wipe CVAR.
  • Weapon recoil is now disabled when vanilla mode is enabled.
  • A bug has been fixed whereby monsters could use stairs in some instances when they shouldn’t have been able to.
  • Chaingunners, arachnotrons and spider masterminds now light up more in time with their firing animations.
  • A value of off can now be used for the facebackcolor CVAR and is the same as using the default value of 5.
  • A bug has been fixed whereby the sky would be slightly darker than normal when the player has the light amplification visor power-up.
  • When pressing the PRINTSCREEN key while the am_external CVAR is on, a screenshot of both screens will now be taken rather than two screenshots of the same screen.
  • The vid_capfps, vid_scalefilter and vid_vsync CVARs will now affect the external automap when the am_external CVAR is on.
  • Obituaries in the console now correctly reflect when the player or a monster is telefragged.
  • Pressing CTRL + / can now be used as well as PGUP/PGDN to scroll the output in the console up and down.
  • The r_gamma CVAR can now correctly be set to 2.0 in the console and at startup.
  • When the vid_capfps CVAR is a value other than 35, rockets and plasma rifle and BFG-9000 projectiles are now slightly further away from the player when fired.
  • Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • Reducing the health CVAR will now work correctly when playing the I’m too young to die skill level.
  • If no IWAD is specified, DOOM Retro will now also check for an installation of DOOM 3: BFG Edition purchased through GOG.com.
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Monday, July 31, 2017
DOOM Retro v2.5.3

DOOM Retro v2.5.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The power-up bar is now displayed in the alternate widescreen HUD when the player has the berserk power-up and their fist selected, and when the IDBEHOLDx cheat is used.
  • MOD and XM music lumps will now play correctly.
  • Improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby moving sectors could shudder when the vid_capfps CVAR was set to value other than 35 in some rare instances.
  • The bottom of masked midtextures submerged in liquid will now render correctly when the r_liquid_bob CVAR is on and the vid_capfps CVAR is set to value other than 35.
  • A bug has been fixed whereby some stray pixels weren’t being drawn in some rare instances.
  • Pain elementals can no longer spawn lost souls behind their target when directly in front of them.
  • The Hall of Mirrors indicator enabled using the r_homindicator CVAR will now work when in no clipping mode and freeze mode.
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Sunday, July 16, 2017
DOOM Retro v2.5.2

DOOM Retro v2.5.2 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Savegames for DOOM II: No Rest For The Living are now saved in the correct folder, rather than in the same folder as DOOM II: Hell On Earth savegames.
  • A bug has been fixed whereby the frames per second displayed by enabling the vid_showfps CVAR wouldn’t display correctly in some instances.
  • The fuzz effect of spectres no longer bleeds past the bottom of the player’s view, or into a higher sector when partially obscured by it.
  • The spawn CCMD can now be used to spawn monsters in a map when the nomonsters CCMD or -nomonsters command-line parameter have been used.
  • The +mouselook action may now be bound to a control. Mouselook will then only work while that control is held down. Releasing that control will then cause the player’s view to spring back.
  • Blood will no longer be spawned when crushing the player while they are invulnerable.
  • A bug has been fixed whereby the player’s rocket launcher would shift to the left when fired.
  • Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.
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