Saturday, January 30, 2016
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DOOM Retro v2.0.3

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.0.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

E1M8B: Tech Gone Bad is John Romero’s first map in 21 years.
  • “Pistol start” gameplay is now supported. By using the pistolstart CCMD, (or specifying –pistolstart on the command-line), the player’s health, armor, weapons and ammo will be reset at the start of each map. Also, a PISTOLSTART definition may now be used in MAPINFO lumps.
  • The muzzle flash of the player’s rocket launcher has been fixed.
  • The +menu action can now be bound to a key, with esc being the default.
  • The +console action can now be bound to a key, with tilde being the default.
  • The amount of bobbing has been reduced for higher values of the stillbob CVAR.
  • A bug has been fixed whereby successive movement keys would not register if a cheat existed that started with a movement key (as is the case in HacX: Twitch ’n Kill).
  • The armor bar in the alternate HUD is now slightly lighter.
  • A bug has been fixed whereby map names from MAPINFO lumps weren’t being displayed.
  • The map title and author of John Romero’s recently released E1M8B.WAD is now displayed when the map starts, and in the automap.
  • The GOTREDSKULL string may now also be spelled as GOTREDSKUL in DeHackEd lumps.
  • Pressing ALT + F4 to quit DOOM Retro now works again.
  • Stylized quotes are now used in place of double quotes in the console.
  • Text in the console is now slightly translucent.
  • A random static effect has been applied to the console’s background.
  • The effects of changing the vid_windowposition and vid_windowsize CVARs while in the console and in a window is now immediate.
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Sunday, January 17, 2016
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DOOM Retro v2.0.2

DOOM Retro v2.0.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • A rare bug has been fixed whereby the player’s view would continuously move or turn in one direction by itself.
  • The +run action now works correctly when bound to a mouse button.
  • The sound of a door closing is no longer played if the player walks over a line to trigger the door, and the door is already closed.
  • It is now possible to warp to a map using first, prev[ious], next and last as the parameter for the map CCMD.
  • A bug has been fixed whereby the muzzle flash of some weapons could be offset from the muzzle in some rare instances.
  • The file smpeg2.dll is now included with DOOM Retro again.
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Sunday, January 10, 2016
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DOOM Retro v2.0.1

DOOM Retro v2.0.1, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • A bug has been fixed whereby the screen wouldn’t stop shaking after the player was killed in some instances.
  • The +run action may now be bound to a mouse button.
  • The player’s weapon will no longer be fullbright while the player is injured.
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