Friday, April 7, 2017
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DOOM Retro v2.4.5

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.4.5 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Sprites taller than 255 pixels are now supported.
  • The map title in the automap is now positioned correctly when the r_messagescale CVAR is small.
  • Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.
  • Entering the idmypos cheat will no longer cause a crash.
  • Pressing the DEL key when in the save or load game menus will now delete the currently selected savegame.
  • Minor changes have been made to text that is output to the console.
  • The inverted gray color palette is now applied to the sky when the player has the invulnerability power-up, as originally intended.
  • A bug has been fixed whereby blood splats would no longer be spawned after loading a savegame in some instances. Please note that because of this, savegames created with previous versions of DOOM Retro are not compatible with this version.
  • Another 29 map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in the doom.wad, doom2.wad and plutonia.wad IWADs.
  • The text caret shown when entering a savegame description in the save game menu is now always a vertical line using the dominant color of the character set. (Previously, the STCFN121 lump was used. In the DOOM and DOOM II IWADs this lump is a vertical pipe character, but in some PWADs it is replaced with a “Y” character.)
  • The sound of the chainsaw will no longer cut off sounds made by the player.
  • A bug has been fixed whereby translucent sprites would become less bright when the player had the light amplification visor power-up.
  • A bug present in Vanilla DOOM has been fixed whereby homing rockets fired by revenants would randomly become non-homing, and vice versa, when loading a savegame or when pausing then unpausing a game.
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Monday, March 27, 2017
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DOOM Retro v2.4.4

DOOM Retro v2.4.4 is now available. It may be downloaded here, and its release notes are as follows:

  • A bug has been fixed whereby a crash would often occur when the player died and the vid_widescreen CVAR was off.
  • The value of the r_messagescale CVAR is now displayed correctly in doomretro.cfg.
  • Over 200 additional map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in doom.wad.
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Sunday, March 26, 2017
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DOOM Retro v2.4.3

DOOM Retro v2.4.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The ENTER key may now be used as an alternative to the Y key when responding to messages requiring a yes/no answer.
  • When the player dies, the amount of health displayed in the widescreen HUD will no longer always be zero. It will instead often be a negative number to indicate how much damage was inflicted upon the player in order to kill them.
  • A bug has been fixed whereby the ammo and armor CVARs could be set to negative values and cause a crash.
  • Animated decorations will no longer shift back and forth in the final release of Back To Saturn X E1: Get Out Of My Stations or if the Minor Sprite Fixing Project v1.8 is loaded.
  • The message displayed when the player tries to open a locked door when they don’t have the required key now always distinguishes between keycards and skull keys.
  • An r_messagescale CVAR has been implemented to allow the scale of messages to be changed between big and small. It is big by default.
  • The messages displayed in the alternate widescreen HUD now use the same font that is used in the console.
  • The player’s path in the automap is now disabled when vanilla mode is enabled.
  • An additional 300 map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in both doom.wad and doom2.wad.
  • The following bugs from Vanilla DOOM have been fixed:
    • Missiles no longer explode when impacting with the sky in some instances.
    • Lost souls will no longer slowly drift backwards when attacked while charging.
    • Lost souls will no longer forget their target immediately after attacking them.
  • When using the kill CCMD to kill all monsters, all missiles fired by those monsters will now explode at the same time. Also, a missiles parameter may now be used to only explode the missiles.
  • ccmdlist can now be used as an alternative to the cmdlist CCMD, and explode as an alternative to the kill CCMD.
  • The idclev cheat may now be used in the console while no map is loaded.
  • The maximum value the r_screensize CVAR can be set to is now 7 rather than 8. Setting the CVAR to 8 previously had no effect.
  • The player can no longer trigger secrets when in freeze mode.
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Wednesday, March 8, 2017
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DOOM Retro v2.4.2

DOOM Retro v2.4.2 is now available. It may be downloaded here, and its release notes are as follows:

  • DOOM Retro is now compiled using Microsoft Visual Studio Community 2017.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The Fortress Of Mystery is now shown on the intermission screen for the remainder of the episode when the player finds the secret exit to E2M9 in doom.wad.
  • The music volume is now set correctly at startup.
  • Greater precision is now possible when changing the SFX or music volume through the options menu.
  • A bug has been fixed whereby some player stats saved in doomretro.cfg could become corrupted in some instances.
  • A PWAD whose header is incorrectly marked as an IWAD can now be opened using the WAD launcher provided a valid IWAD is selected with it.
  • Minor changes have been made to text that is output to the console.
  • A bug has been fixed whereby it was possible for some controls to be bound twice to the same action in doomretro.cfg.
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