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DOOM Retro v2.0.3
DOOM Retro v2.0.3, yet another minor point release, is now available. It may be downloaded here, and its release notes are as follows:
E1M8B: Tech Gone Bad is John Romero’s first map in 21 years.
- “Pistol start” gameplay is now supported. By using the
pistolstartCCMD, (or specifying–pistolstarton the command-line), the player’s health, armor, weapons and ammo will be reset at the start of each map. Also, aPISTOLSTARTdefinition may now be used inMAPINFOlumps. - The muzzle flash of the player’s rocket launcher has been fixed.
- The
+menuaction can now be bound to a key, withescbeing the default. - The
+consoleaction can now be bound to a key, withtildebeing the default. - The amount of bobbing has been reduced for higher values of the
stillbobCVAR. - A bug has been fixed whereby successive movement keys would not register if a cheat existed that started with a movement key (as is the case in HacX: Twitch ’n Kill).
- The armor bar in the alternate HUD is now slightly lighter.
- A bug has been fixed whereby map names from
MAPINFOlumps weren’t being displayed. - The map title and author of John Romero’s recently released E1M8B.WAD is now displayed when the map starts, and in the automap.
- The
GOTREDSKULLstring may now also be spelled asGOTREDSKULin DeHackEd lumps. - Pressing ALT + F4 to quit DOOM Retro now works again.
- Stylized quotes are now used in place of double quotes in the console.
- Text in the console is now slightly translucent.
- A random static effect has been applied to the console’s background.
- The effects of changing the
vid_windowpositionandvid_windowsizeCVARs while in the console and in a window is now immediate.
