Friday, January 26, 2018
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DOOM Retro v2.6.5

DOOM Retro v2.6.5 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A bug has been fixed whereby the wrong description would be displayed when entering a CVAR without a value in the console.
  • The rendering of two-sided textures has been improved.
  • The widescreen HUD has been completely redesigned and now includes the player’s face instead of a medikit.
  • The r_althud CVAR is now off by default.
  • When the r_textures CVAR is off, shadows cast by monsters are now still translucent when the r_shadows_translucency CVAR is on, and BOOM-compatible translucent wall textures are now still translucent when the r_translucency CVAR is on.
  • A crash will no longer occur when picking up an invulnerability power-up on the same map after loading a savegame.
  • The playername CVAR is now used instead of “OUR HERO” when displaying the player in DOOM II’s cast sequence.
Friday, January 19, 2018
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DOOM Retro v2.6.4

DOOM Retro v2.6.4 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • A bug has been fixed whereby an error would be displayed when trying to load doom1.wad.
  • A new restartmap CCMD has been implemented that restarts the current map.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • A bug present in Vanilla DOOM has been fixed whereby the player would sometimes bounce off walls.
  • The unbind CCMD will now also accept an action as its parameter, unbinding all keyboard, mouse and gamepad controls bound to that action.
  • The resetall CCMD will now also reset all bound controls to their default actions.
  • A bug has been fixed whereby the bottom edge of spectres and their blood weren’t drawn correctly in some instances.
  • The effects of changing the r_blood CVAR between all and red are now immediate.
  • Movement of the player arrow in the automap is now smoother.
  • The vertical axis of a DirectInput gamepad’s right thumbstick when looking up and down will now be inverted when the gp_invertyaxis CVAR is on.
  • The shadows cast by the monsters in DOOM II’s cast sequence are now more consistent with how they appear during a game.