Friday, October 11, 2019
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DOOM Retro v3.0.5

DOOM Retro v3.0.5 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Picking up more than one power-up of the same type now works correctly.
  • The -file parameter may now be used without an -iwad parameter on the command-line.
  • A bug has been fixed whereby using either the nomonsters CCMD in the console, or -nomonsters on the command-line, would not stop monsters from being spawned in maps.
  • The speed the player turns is now affected by the turbo CVAR and -turbo command-line parameter.
  • The correct sky textures will now be displayed when playing Back To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2: Tower in the Fountain of Sparks and the mouselook CVAR is off.
  • The friendly parameter will now work correctly with the name CCMD.
  • A bug has been fixed whereby using the monster or monsters parameters with the kill CCMD would cause a crash.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The bullet puffs when shooting lost souls are now vertically centered.
  • Obituaries that involve a friendly monster will now indicate if there’s only one of them in the map.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
Tuesday, October 1, 2019
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DOOM Retro v3.0.4

DOOM Retro v3.0.4 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • DOOM Retro will now automatically load SIGIL_v1_21.wad (or SIGIL_v1_2.wad) in preference to SIGIL.wad.
  • Timestamps in the console are now displayed in 12 rather than 24-hour format, and without a leading zero.
  • If the player saves a game, now that game will from then on be automatically saved at the start of each map. This feature can be disabled by the new autosave CVAR, which is on by default and off when vanilla mode is on.
  • The following changes have been made to the name CCMD:
    • Spaces are now allowed in the name, whether surrounded by double quotes or not.
    • Whether the monster being named already has been named will now be indicated.
    • The player can now also be named (which is effectively the same as changing the playername CVAR).
  • A bug has been fixed whereby enabling the am_path CVAR would cause DOOM Retro to crash.
  • The path of the player that appears in the automap when the am_path CVAR is on is now thicker.
  • Minor improvements have been made to the support of DEHACKED lumps.