Friday, February 19, 2021
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DOOM Retro v4.0.3

DOOM Retro v4.0.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will no longer crash on older, non-widescreen displays.
  • A fade transition will now be applied when using the am_path CVAR in the console to toggle the player’s path in the automap and the fade CVAR is on.
  • Gamepads will now briefly vibrate during startup to indicate they are connected and support vibration, if any of the gp_vibrate_barrels, gp_vibrate_damage or gp_vibrate_weapons CVARs are greater than 0%.
  • Player messages and the widescreen HUD are now slightly less translucent when the r_hud_translucency CVAR is on.
  • Minor changes have been made to some player messages.
  • The following changes have been made to DOOM II’s cast sequence:
    • The player now appears again.
    • The spectre will now always be positioned correctly while dying.
    • The double shotgun sound can now be heard again.
Friday, February 12, 2021
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DOOM Retro v4.0.2

DOOM Retro v4.0.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the external automap:
    • A bug has been fixed whereby the automap wouldn’t be drawn correctly after changing the am_external CVAR in the console.
    • Map titles are now displayed again in the external automap.
    • The external automap now displays correctly when the menu is open.
    • The zoom level is now reset when the external automap is opened.
    • The 0 key can no longer be pressed to toggle maximum zoom if the external automap is open.
  • The automap title and all player messages are now full scale when the r_screensize CVAR is 8 and the r_althud CVAR is off.
  • The automap will now be displayed correctly if it is open while adjusting the screen size in the options menu.
  • Player messages are now slightly more translucent when the r_hud_translucency CVAR is on.
  • Fade transitions will now be applied in the following instances when the fade CVAR is on:
    • When pressing the 0 key in the automap to toggle maximum zoom.
    • When using the r_textures CVAR in the console to toggle textures.
    • When the player picks up an invulnerability power-up.
    • When the player picks up a computer area map power-up and the automap is open.
  • The IDDT cheat can no longer be entered when playing using the Nightmare! skill level.