Saturday, November 2, 2019
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DOOM Retro v3.1

DOOM Retro v3.1 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM II: Hell On Earth’s IWAD no longer needs to be the BFG Edition for nerve.wad to be automatically loaded if found.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • The effects of the autotilt CVAR are now disabled while the freeze or no clipping modes are on.
  • The default value of am_gridcolor has been changed from 6 to 111, making the automap’s grid a slightly lighter gray.
  • If a berserk power-up was previously taken away from the player using the take CCMD, they may no longer equip their fists if they have a chainsaw.
  • The pistol may now be taken away from and given back to the player using the take and give CCMDs.
  • The thing triangles in the automap representing dogs will now be the correct size when using the IDDT cheat.
  • The player will no longer reload their super shotgun after firing their last two shells.
  • A bug has been fixed whereby not all monsters near the player would infight once the player died and the infighting CVAR was on.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
  • The z-coordinate displayed by the IDMYPOS cheat now accommodates for when the player is in liquid and the r_liquid_lowerview CVAR is on.
  • A bug has been fixed whereby a flying monster could fall out of the air if over a moving, liquid sector in some instances.
  • The horizontal and vertical sensitivity of a gamepad’s thumbsticks can now both be adjusted individually. The gp_sensitivity CVAR has been replaced by the new gp_sensitivity_horizontal and gp_sensitivity_vertical CVARs. Each CVAR is a value between 0 and 128, and 64 by default.
  • If a friendly dog is returning to the player, they will now drop from any height regardless of how far they are away.
  • Monsters and items can no longer be spawned outside of the map if the player is too close to a wall when using the spawn CCMD.
  • A bug has been fixed whereby bobbing power-ups wouldn’t move on BOOM-compatible scrolling sectors in some instances if the r_floatbob CVAR was on.
  • The correct sound is now played when a BOOM-compatible generalized door opens or closes at normal speed.
  • Linedefs with specials but no sectors tagged are now handled better.
Friday, October 11, 2019
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DOOM Retro v3.0.5

DOOM Retro v3.0.5 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Picking up more than one power-up of the same type now works correctly.
  • The -file parameter may now be used without an -iwad parameter on the command-line.
  • A bug has been fixed whereby using either the nomonsters CCMD in the console, or -nomonsters on the command-line, would not stop monsters from being spawned in maps.
  • The speed the player turns is now affected by the turbo CVAR and -turbo command-line parameter.
  • The correct sky textures will now be displayed when playing Back To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2: Tower in the Fountain of Sparks and the mouselook CVAR is off.
  • The friendly parameter will now work correctly with the name CCMD.
  • A bug has been fixed whereby using the monster or monsters parameters with the kill CCMD would cause a crash.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The bullet puffs when shooting lost souls are now vertically centered.
  • Obituaries that involve a friendly monster will now indicate if there’s only one of them in the map.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
Tuesday, October 1, 2019
0
DOOM Retro v3.0.4

DOOM Retro v3.0.4 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • DOOM Retro will now automatically load SIGIL_v1_21.wad (or SIGIL_v1_2.wad) in preference to SIGIL.wad.
  • Timestamps in the console are now displayed in 12 rather than 24-hour format, and without a leading zero.
  • If the player saves a game, now that game will from then on be automatically saved at the start of each map. This feature can be disabled by the new autosave CVAR, which is on by default and off when vanilla mode is on.
  • The following changes have been made to the name CCMD:
    • Spaces are now allowed in the name, whether surrounded by double quotes or not.
    • Whether the monster being named already has been named will now be indicated.
    • The player can now also be named (which is effectively the same as changing the playername CVAR).
  • A bug has been fixed whereby enabling the am_path CVAR would cause DOOM Retro to crash.
  • The path of the player that appears in the automap when the am_path CVAR is on is now thicker.
  • Minor improvements have been made to the support of DEHACKED lumps.