0
DOOM Retro v5.0.5
DOOM Retro v5.0.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro now uses SDL v2.28.4.
- Minor changes have been made to text that is output to the console.
- Minor changes have been made to the branding in the console.
- The
ifCCMD works with boolean CVARs again. - Blood splats are now visible in the top half of the player’s view if not completely obscured by the map’s geometry.
- If the player enters
kill playerin the console while buddha mode is enabled, their health is now reduced to 1%. SIGIL.WADis no longer autoloaded if a PWAD is loaded that contains anE1M1lump.- If
SIGIL.WADorNERVE.WADhave been placed in theautoloadfolder:- They are now loaded before any other PWADs in the
autoloadfolder, - But not if the PWADs already loaded contain any conflicting lumps.
- They are now loaded before any other PWADs in the
NERVE.WADnow loads correctly if specified using the-fileparameter on the command-line.- Minor improvements have been made to the highlight effect in the menu in some rare instances.
- A bug is fixed whereby music changer objects would no longer work once loading a savegame.
