Saturday, October 14, 2023
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DOOM Retro v5.0.6

DOOM Retro v5.0.6 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v17.7.5 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses Direct3D 11 rather than Direct3D 9 when the vid_scaleapi CVAR is direct3d, resulting in a considerable boost in performance.
  • The handling of errors caused by SDL has improved.
  • The capping of the framerate when the vid_capfps CVAR is not 35 has improved.
  • Minor changes have been made to text that is output to the console.
  • The ALT key can no longer be used to open the menu from the title screen.
  • Item and teleport fogs no longer appear when using the spawn CCMD in the console while freeze mode is on.
  • A crash no longer occurs when the player explodes a barrel using their BFG-9000 in some instances and the con_obituaries CVAR is on.
  • Minor improvements have been made to the support for DEHACKED lumps.
  • The “Games loaded” stat now updates correctly in the output of the playerstats CCMD.
  • A bug is fixed whereby PWADs wouldn’t autoload when placed in the autoload folder.
Saturday, October 7, 2023
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DOOM Retro v5.0.5

DOOM Retro v5.0.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro now uses SDL v2.28.4.
  • Minor changes have been made to text that is output to the console.
  • Minor changes have been made to the branding in the console.
  • The if CCMD works with boolean CVARs again.
  • Blood splats are now visible in the top half of the player’s view if not completely obscured by the map’s geometry.
  • If the player enters kill player in the console while buddha mode is enabled, their health is now reduced to 1%.
  • SIGIL.WAD is no longer autoloaded if a PWAD is loaded that contains an E1M1 lump.
  • If SIGIL.WAD or NERVE.WAD have been placed in the autoload folder:
    • They are now loaded before any other PWADs in the autoload folder,
    • But not if the PWADs already loaded contain any conflicting lumps.
  • NERVE.WAD now loads correctly if specified using the -file parameter on the command-line.
  • Minor improvements have been made to the highlight effect in the menu in some rare instances.
  • A bug is fixed whereby music changer objects would no longer work once loading a savegame.
Saturday, September 30, 2023
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DOOM Retro v5.0.4

DOOM Retro v5.0.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • These changes have been made when gibbing a corpse and the r_corpses_gib CVAR is on:
    • Gibbing already gibbed corpses now always works as intended.
    • Certain gibbed corpses spawned at the start of the map can now be gibbed further.
    • Obituaries are no longer displayed in the console for when a corpse is gibbed.
    • Gibbed corpses are now only randomly mirrored if the r_corpses_mirrored CVAR is also on.
  • The intermission and finale screens now pause if DOOM Retro’s window loses focus.
  • The player no longer continues to move across the map if moving when the automap is opened and the am_followmode CVAR is off.
  • A bug is fixed whereby the amount of cells the player had would be brighter than usual in the widescreen HUD when their BFG-9000 was equipped.
  • The player’s view is no longer affected when walking over certain linedefs in liquid sectors and the r_liquid_lowerview CVAR is on.
  • Buckethead’s music is now heard when playing SIGIL if SIGIL_SHREDS.WAD happens to be loaded before SIGIL.WAD at startup.
  • Obituaries displayed in the console when the player explodes a barrel using their BFG-9000 are now always correct.