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DOOM Retro v5.1
has been released!
Today is DOOM’s 30th birthday! This also means it’s DOOM Retro’s 10th birthday! To celebrate this, DOOM Retro v5.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now built using v17.8.3 of Microsoft Visual Studio Community 2022.
- DOOM Retro now uses SDL v2.28.5 and SDL_image v2.8.0.
- Support has been added for John Romero’s newly released SIGIL II.
- Several changes have been made to text that is output to the console.
- The automap is now also shown in low detail when the
r_detail
CVAR islow
. - A bug is fixed whereby the effects of changing a color CVAR for the automap wouldn’t be immediate.
- Explosions from rockets fired by the player and cyberdemons are now randomly mirrored.
- These changes have been made when vanilla mode is enabled:
- Extra blood is no longer spawned when a monster is injured.
- Blood and bullet puffs are no longer randomly mirrored.
- Monsters now only become non-solid at the end of their death sequence rather than at the start.
- When the
r_shadows
CVAR ison
, if a monster is fullbright when they attack, the shadow they cast now momentarily becomes slightly lighter. - The player’s crosshair now displays correctly when the
crosshair
CVAR iscross
and ther_hud_translucency
CVAR isoff
. - Minor improvements have been made to the parsing of
DEHACKED
,MAPINFO
,MUSINFO
andBRGHTMPS
lumps. - The
-dog
parameter, as well as-dogs 1
to-dogs 8
, can now be used on the command-line to spawn one or more MBF-compatible helper dogs at the start of the game. Those dogs that survive each map will then follow the player into the next. - These changes have been made when pressing the TAB key to autocomplete text in the console:
- The case of the autocompleted text now always matches the text that’s already been entered.
- Any text to the left of a semi-colon is no longer cleared.
- The border of the menu’s background is no longer displayed if the
vid_fullscreen
CVAR isoff
and thevid_widescreen
CVAR ison
. - The spin of the player’s view in the menu’s background can now be disabled by changing the new
menuspin
CVAR, which ison
by default. - The help screen can now be shown when the menu is open by pressing the F1 key.
- The window’s caption now includes the current episode or expansion when playing a game.
- DOOM Retro no longer remains paused once its window regains focus.
- A bug is fixed whereby the main window would lose focus and the splash screen would be corrupted if an external automap was successfully created at startup because the
am_external
CVAR wason
. - When the
animatedstats
CVAR ison
:- The player’s health now animates correctly if they are telefragged.
- The player’s health, armor and ammo now animate correctly when loading a savegame.
- A bug is fixed whereby numbers in the alternate widescreen HUD could be positioned incorrectly in some rare instances.
- Minor improvements have been made to the support of Chex Quest, Chex Quest 2, Harmony Compatible and REKKR.
- A bug is fixed whereby monsters would respawn only once when playing on Nightmare! or if the
respawnmonsters
CCMD was used. - The “Map explored” stat displayed by the
playerstats
CCMD is now accurate. - The
mapstats
CCMD now shows the number of voodoo dolls in the current map. - The
play
CCMD now also accepts a music title as its value, such asatdoomsgate
orrunningfromevil
. - A bug is fixed whereby screenshots taken by pressing the PRINTSCREEN key would become corrupted in some rare instances.
- Actions may now be bound to the numeric keypad using the
bind
CCMD with a valuenumpad0
tonumpad9
.