DOOM Retro v5.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro now uses SDL_image v2.8.2.
- Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- If the player dies, their obituary is now displayed in the console in red when the
con_obituaries
CVAR ison
, and also as a player message when themessages
CVAR ison
. - A bug is fixed whereby Buckethead’s music wouldn’t be autoloaded when
SIGIL_SHREDS.WAD
was present. - The z-coordinate displayed by the
IDMYPOS
cheat is now correct when the automap is open and theam_followmode
CVAR isoff
. - These improvements have been made to the support for John Romero’s SIGIL II:
- A warning is now displayed in the console when attempting to load SIGIL II extracted from the official DOOM port. Please download SIGIL II from here instead.
- Par times are now displayed on the intermission screen.
- The correct intermission music is now played when both SIGIL and SIGIL II are loaded.
- The
IDMUS
cheat can now be used to change to SIGIL II’s music if it is available.
- Right-clicking the mouse in the menu now hides the mouse pointer if the
m_pointer
CVAR ison
. - Minor improvements have been made to the help screen opened by pressing the F1 key.
- A bug is fixed whereby the width of monsters was being miscalculated in some rare instances, which in turn could cause nearby line specials not to trigger as intended.
- These improvements have been made to the parsing of
DEHACKED
lumps:- All things declared now have their sprites clipped in liquid sectors if the
r_liquid_clipsprites
CVAR ison
. - All monsters declared now cast a shadow if the
r_shadows
CVAR ison
. - If a name is specified in parentheses when declaring a thing, it is now used in obituaries when the
con_obituaries
CVAR ison
. - The smoke that trails rockets fired by cyberdemons when the
r_rockettrails
CVAR ison
is no longer spawned if certain states or sprites have been changed.
- All things declared now have their sprites clipped in liquid sectors if the
- The
mapstats
CCMD now correctly indicates if a map isBOOM
,MBF
orMBF21
compatible. - Improvements have been made to the console’s background.
- If map titles are obtained from a
MAPINFO
lump:- The
maplist
CCMD now lists them correctly. - When exiting a map and the
autosave
CVAR ison
, the description of the current savegame is now updated with the title of the next map.
- The
- The
.wad
file extension no longer needs to be included when using the-iwad
or-file
command-line parameters. - The
weapon
CVAR can no longer be changed while the player is dead. - Helper dogs spawned using the
spawn
CCMD in the console are now friendly by default. Usespawn unfriendly dog
to spawn a dog that will attack the player. - The player may now use the term
unfriendly
to refer to monsters that will attack the player when entering thekill
,name
,resurrect
andspawn
CCMDs in the console. - Using the
kill
CCMD with a value specifying a type of monster no longer thrusts those monsters away from the player. - A bug is fixed whereby midtextures weren’t being clipped in some rare instances.
- The
thinglist
CCMD now displays the angle and flags of every thing in the current map. - Opening the console while entering a savegame description in the save game menu now works correctly.
- When deleting a savegame in the save or load game menus using the DEL key, the closest remaining savegame in the menu is now selected.
- A crash no longer occurs if a map’s title needs to be truncated in the automap.