Friday, January 5, 2024
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DOOM Retro v5.2

DOOM Retro v5.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro now uses SDL_image v2.8.2.
  • Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • If the player dies, their obituary is now displayed in the console in red when the con_obituaries CVAR is on, and also as a player message when the messages CVAR is on.
  • A bug is fixed whereby Buckethead’s music wouldn’t be autoloaded when SIGIL_SHREDS.WAD was present.
  • The z-coordinate displayed by the IDMYPOS cheat is now correct when the automap is open and the am_followmode CVAR is off.
  • These improvements have been made to the support for John Romero’s SIGIL II:
    • A warning is now displayed in the console when attempting to load SIGIL II extracted from the official DOOM port. Please download SIGIL II from here instead.
    • Par times are now displayed on the intermission screen.
    • The correct intermission music is now played when both SIGIL and SIGIL II are loaded.
    • The IDMUS cheat can now be used to change to SIGIL II’s music if it is available.
  • Right-clicking the mouse in the menu now hides the mouse pointer if the m_pointer CVAR is on.
  • Minor improvements have been made to the help screen opened by pressing the F1 key.
  • A bug is fixed whereby the width of monsters was being miscalculated in some rare instances, which in turn could cause nearby line specials not to trigger as intended.
  • These improvements have been made to the parsing of DEHACKED lumps:
    • All things declared now have their sprites clipped in liquid sectors if the r_liquid_clipsprites CVAR is on.
    • All monsters declared now cast a shadow if the r_shadows CVAR is on.
    • If a name is specified in parentheses when declaring a thing, it is now used in obituaries when the con_obituaries CVAR is on.
    • The smoke that trails rockets fired by cyberdemons when the r_rockettrails CVAR is on is no longer spawned if certain states or sprites have been changed.
  • The mapstats CCMD now correctly indicates if a map is BOOM, MBF or MBF21 compatible.
  • Improvements have been made to the console’s background.
  • If map titles are obtained from a MAPINFO lump:
    • The maplist CCMD now lists them correctly.
    • When exiting a map and the autosave CVAR is on, the description of the current savegame is now updated with the title of the next map.
  • The .wad file extension no longer needs to be included when using the -iwad or -file command-line parameters.
  • The weapon CVAR can no longer be changed while the player is dead.
  • Helper dogs spawned using the spawn CCMD in the console are now friendly by default. Use spawn unfriendly dog to spawn a dog that will attack the player.
  • The player may now use the term unfriendly to refer to monsters that will attack the player when entering the kill, name, resurrect and spawn CCMDs in the console.
  • Using the kill CCMD with a value specifying a type of monster no longer thrusts those monsters away from the player.
  • A bug is fixed whereby midtextures weren’t being clipped in some rare instances.
  • The thinglist CCMD now displays the angle and flags of every thing in the current map.
  • Opening the console while entering a savegame description in the save game menu now works correctly.
  • When deleting a savegame in the save or load game menus using the DEL key, the closest remaining savegame in the menu is now selected.
  • A crash no longer occurs if a map’s title needs to be truncated in the automap.
Saturday, December 16, 2023
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DOOM Retro v5.1.3

DOOM Retro v5.1.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro now uses SDL_image v2.8.1.
  • Minor changes have been made to text that is output to the console.
  • The MD5 hash value of the current map’s WAD is now displayed by the mapstats CCMD.
  • Further improvements have been made to the parsing of bossaction in MAPINFO lumps.
  • A bug is fixed whereby selecting an episode in the menu wouldn’t change the episode CVAR in some instances.
  • SIGIL is now still automatically loaded if found and SIGIL II is manually loaded.
  • Improvements have been made to recognizing the SIGIL and SIGIL II WAD files if they have been renamed.
Thursday, December 14, 2023
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DOOM Retro v5.1.2

DOOM Retro v5.1.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Minor changes have been made to text that is output to the console.
  • These improvements have been made to the support for John Romero’s SIGIL II:
    • “SIGIL” can no longer be selected in the episode menu if SIGIL isn’t loaded but SIGIL II is.
    • The Spider Mastermind’s health in E6M8: Abyss Of Despair is now correct.
    • Thorr’s music is now louder.
  • If the current map is from a supported WAD, its author is now displayed by the mapstats CCMD.
  • A bug is fixed whereby the corpses of monsters could remain solid, blocking the player’s path, in some rare instances.
  • Minor improvements have been made to text autocompleted in the console by pressing the TAB key.
  • Minor improvements have been made to the parsing of enterpic in MAPINFO lumps.
Monday, December 11, 2023
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DOOM Retro v5.1.1

DOOM Retro v5.1.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • These improvements have been made to the support for John Romero’s SIGIL II:
    • The registered version of SIGIL II is now supported.
    • The correct sky is now displayed.
    • The correct background is now displayed on the intermission screen, and a crash no longer occurs if SIGIL hasn’t also been loaded.
    • Improvements have been made to the “SIGIL II” text in the episode menu.
    • The player now warps to the correct map after finishing the secret map.
    • The titles of Thorr’s music are now displayed by the mapstats CCMD when playing the registered version of SIGIL II.
  • Minor improvements have been made to the parsing of bossaction in MAPINFO lumps.
Sunday, December 10, 2023
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DOOM Retro v5.1

Today is DOOM’s 30th birthday! This also means it’s DOOM Retro’s 10th birthday! To celebrate this, DOOM Retro v5.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v17.8.3 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses SDL v2.28.5 and SDL_image v2.8.0.
  • Support has been added for John Romero’s newly released SIGIL II.
  • Several changes have been made to text that is output to the console.
  • The automap is now also shown in low detail when the r_detail CVAR is low.
  • A bug is fixed whereby the effects of changing a color CVAR for the automap wouldn’t be immediate.
  • Explosions from rockets fired by the player and cyberdemons are now randomly mirrored.
  • These changes have been made when vanilla mode is enabled:
    • Extra blood is no longer spawned when a monster is injured.
    • Blood and bullet puffs are no longer randomly mirrored.
  • Monsters now only become non-solid at the end of their death sequence rather than at the start.
  • When the r_shadows CVAR is on, if a monster is fullbright when they attack, the shadow they cast now momentarily becomes slightly lighter.
  • The player’s crosshair now displays correctly when the crosshair CVAR is cross and the r_hud_translucency CVAR is off.
  • Minor improvements have been made to the parsing of DEHACKED, MAPINFO, MUSINFO and BRGHTMPS lumps.
  • The -dog parameter, as well as -dogs 1 to -dogs 8, can now be used on the command-line to spawn one or more MBF-compatible helper dogs at the start of the game. Those dogs that survive each map will then follow the player into the next.
  • These changes have been made when pressing the TAB key to autocomplete text in the console:
    • The case of the autocompleted text now always matches the text that’s already been entered.
    • Any text to the left of a semi-colon is no longer cleared.
  • The border of the menu’s background is no longer displayed if the vid_fullscreen CVAR is off and the vid_widescreen CVAR is on.
  • The spin of the player’s view in the menu’s background can now be disabled by changing the new menuspin CVAR, which is on by default.
  • The help screen can now be shown when the menu is open by pressing the F1 key.
  • The window’s caption now includes the current episode or expansion when playing a game.
  • DOOM Retro no longer remains paused once its window regains focus.
  • A bug is fixed whereby the main window would lose focus and the splash screen would be corrupted if an external automap was successfully created at startup because the am_external CVAR was on.
  • When the animatedstats CVAR is on:
    • The player’s health now animates correctly if they are telefragged.
    • The player’s health, armor and ammo now animate correctly when loading a savegame.
  • A bug is fixed whereby numbers in the alternate widescreen HUD could be positioned incorrectly in some rare instances.
  • Minor improvements have been made to the support of Chex Quest, Chex Quest 2, Harmony Compatible and REKKR.
  • A bug is fixed whereby monsters would respawn only once when playing on Nightmare! or if the respawnmonsters CCMD was used.
  • The “Map explored” stat displayed by the playerstats CCMD is now accurate.
  • The mapstats CCMD now shows the number of voodoo dolls in the current map.
  • The play CCMD now also accepts a music title as its value, such as atdoomsgate or runningfromevil.
  • A bug is fixed whereby screenshots taken by pressing the PRINTSCREEN key would become corrupted in some rare instances.
  • Actions may now be bound to the numeric keypad using the bind CCMD with a value numpad0 to numpad9.