DOOM Retro v5.2
DOOM Retro v5.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro now uses SDL_image v2.8.2.
- Minor optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- If the player dies, their obituary is now displayed in the console in red when the
con_obituaries CVAR is on, and also as a player message when the messages CVAR is on.
- A bug is fixed whereby Buckethead’s music wouldn’t be autoloaded when
SIGIL_SHREDS.WAD was present.
- The z-coordinate displayed by the
IDMYPOS cheat is now correct when the automap is open and the am_followmode CVAR is off.
- These improvements have been made to the support for John Romero’s SIGIL II:
- A warning is now displayed in the console when attempting to load SIGIL II extracted from the official DOOM port. Please download SIGIL II from here instead.
- Par times are now displayed on the intermission screen.
- The correct intermission music is now played when both SIGIL and SIGIL II are loaded.
- The
IDMUS cheat can now be used to change to SIGIL II’s music if it is available.
- Right-clicking the mouse in the menu now hides the mouse pointer if the
m_pointer CVAR is on.
- Minor improvements have been made to the help screen opened by pressing the F1 key.
- A bug is fixed whereby the width of monsters was being miscalculated in some rare instances, which in turn could cause nearby line specials not to trigger as intended.
- These improvements have been made to the parsing of
DEHACKED lumps:
- All things declared now have their sprites clipped in liquid sectors if the
r_liquid_clipsprites CVAR is on.
- All monsters declared now cast a shadow if the
r_shadows CVAR is on.
- If a name is specified in parentheses when declaring a thing, it is now used in obituaries when the
con_obituaries CVAR is on.
- The smoke that trails rockets fired by cyberdemons when the
r_rockettrails CVAR is on is no longer spawned if certain states or sprites have been changed.
- The
mapstats CCMD now correctly indicates if a map is BOOM, MBF or MBF21 compatible.
- Improvements have been made to the console’s background.
- If map titles are obtained from a
MAPINFO lump:
- The
maplist CCMD now lists them correctly.
- When exiting a map and the
autosave CVAR is on, the description of the current savegame is now updated with the title of the next map.
- The
.wad file extension no longer needs to be included when using the -iwad or -file command-line parameters.
- The
weapon CVAR can no longer be changed while the player is dead.
- Helper dogs spawned using the
spawn CCMD in the console are now friendly by default. Use spawn unfriendly dog to spawn a dog that will attack the player.
- The player may now use the term
unfriendly to refer to monsters that will attack the player when entering the kill, name, resurrect and spawn CCMDs in the console.
- Using the
kill CCMD with a value specifying a type of monster no longer thrusts those monsters away from the player.
- A bug is fixed whereby midtextures weren’t being clipped in some rare instances.
- The
thinglist CCMD now displays the angle and flags of every thing in the current map.
- Opening the console while entering a savegame description in the save game menu now works correctly.
- When deleting a savegame in the save or load game menus using the DEL key, the closest remaining savegame in the menu is now selected.
- A crash no longer occurs if a map’s title needs to be truncated in the automap.