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DOOM Retro v2.8.1
DOOM Retro v2.8.1 is now available. It may be downloaded here and a 64-bit version may be downloaded here. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- The current map’s title is now displayed again in the automap when the
vid_widescreen
CVAR isoff
. - Further improvements have been made to the console’s autocomplete feature.
- A bug has been fixed whereby loading separate
.deh
or.bex
files would cause DOOM Retro to hang. STBAR
patches wider than 320 pixels will now be displayed correctly when thevid_widescreen
CVAR isoff
.- Restoring behavior present in Vanilla DOOM, exploding barrels will now trigger line specials.
- Weapons that have been altered using a
DEHACKED
lump to use theA_FireOldBFG
code pointer will now fire in the right direction based on the values of theautoaim
andmouselook
CVARs. - The correct amount of ammo is now taken from the player when entering
take backpack
in the console. - A crosshair can now be displayed by enabling the new
crosshair
CVAR. It ison
by default, but also requires themouselook
CVAR to beon
and theautoaim
CVAR to beoff
. - If the
iwadfolder
CVAR is reset using either thereset
orresetall
CCMDs, the WAD launcher will try to find a common DOOM or DOOM II installation again the next time it is opened. - The value of the
facebackcolor
CVAR is no longer applied to the background of the player’s face in the widescreen HUD.