Monday, December 11, 2023
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DOOM Retro v5.1.1

DOOM Retro v5.1.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • These improvements have been made to the support for John Romero’s SIGIL II:
    • The registered version of SIGIL II is now supported.
    • The correct sky is now displayed.
    • The correct background is now displayed on the intermission screen, and a crash no longer occurs if SIGIL hasn’t also been loaded.
    • Improvements have been made to the “SIGIL II” text in the episode menu.
    • The player now warps to the correct map after finishing the secret map.
    • The titles of Thorr’s music are now displayed by the mapstats CCMD when playing the registered version of SIGIL II.
  • Minor improvements have been made to the parsing of bossaction in MAPINFO lumps.
Sunday, December 10, 2023
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DOOM Retro v5.1

Today is DOOM’s 30th birthday! This also means it’s DOOM Retro’s 10th birthday! To celebrate this, DOOM Retro v5.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v17.8.3 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses SDL v2.28.5 and SDL_image v2.8.0.
  • Support has been added for John Romero’s newly released SIGIL II.
  • Several changes have been made to text that is output to the console.
  • The automap is now also shown in low detail when the r_detail CVAR is low.
  • A bug is fixed whereby the effects of changing a color CVAR for the automap wouldn’t be immediate.
  • Explosions from rockets fired by the player and cyberdemons are now randomly mirrored.
  • These changes have been made when vanilla mode is enabled:
    • Extra blood is no longer spawned when a monster is injured.
    • Blood and bullet puffs are no longer randomly mirrored.
  • Monsters now only become non-solid at the end of their death sequence rather than at the start.
  • When the r_shadows CVAR is on, if a monster is fullbright when they attack, the shadow they cast now momentarily becomes slightly lighter.
  • The player’s crosshair now displays correctly when the crosshair CVAR is cross and the r_hud_translucency CVAR is off.
  • Minor improvements have been made to the parsing of DEHACKED, MAPINFO, MUSINFO and BRGHTMPS lumps.
  • The -dog parameter, as well as -dogs 1 to -dogs 8, can now be used on the command-line to spawn one or more MBF-compatible helper dogs at the start of the game. Those dogs that survive each map will then follow the player into the next.
  • These changes have been made when pressing the TAB key to autocomplete text in the console:
    • The case of the autocompleted text now always matches the text that’s already been entered.
    • Any text to the left of a semi-colon is no longer cleared.
  • The border of the menu’s background is no longer displayed if the vid_fullscreen CVAR is off and the vid_widescreen CVAR is on.
  • The spin of the player’s view in the menu’s background can now be disabled by changing the new menuspin CVAR, which is on by default.
  • The help screen can now be shown when the menu is open by pressing the F1 key.
  • The window’s caption now includes the current episode or expansion when playing a game.
  • DOOM Retro no longer remains paused once its window regains focus.
  • A bug is fixed whereby the main window would lose focus and the splash screen would be corrupted if an external automap was successfully created at startup because the am_external CVAR was on.
  • When the animatedstats CVAR is on:
    • The player’s health now animates correctly if they are telefragged.
    • The player’s health, armor and ammo now animate correctly when loading a savegame.
  • A bug is fixed whereby numbers in the alternate widescreen HUD could be positioned incorrectly in some rare instances.
  • Minor improvements have been made to the support of Chex Quest, Chex Quest 2, Harmony Compatible and REKKR.
  • A bug is fixed whereby monsters would respawn only once when playing on Nightmare! or if the respawnmonsters CCMD was used.
  • The “Map explored” stat displayed by the playerstats CCMD is now accurate.
  • The mapstats CCMD now shows the number of voodoo dolls in the current map.
  • The play CCMD now also accepts a music title as its value, such as atdoomsgate or runningfromevil.
  • A bug is fixed whereby screenshots taken by pressing the PRINTSCREEN key would become corrupted in some rare instances.
  • Actions may now be bound to the numeric keypad using the bind CCMD with a value numpad0 to numpad9.
Saturday, October 21, 2023
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DOOM Retro v5.0.7

DOOM Retro v5.0.7 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • A crash no longer occurs when a spectre touches the bottom of the screen in some instances.
  • Minor changes have been made to text that is output to the console.
  • Minor improvements have been made to the border of the menu’s background.
  • The help screen is now shown when pressing the F1 key while playing the registered version of DOOM.
  • A bug is fixed whereby stairs rising up from the floor wouldn’t rise to their correct height in some instances.
  • Changing the vid_capfps CVAR to 35 now caps the framerate at 35 FPS again.
  • If the vid_capfps CVAR is off or greater than 60, and the vid_vsync CVAR is off, the framerate is now capped at 60 FPS when on the title screen, in the menu, in the console, or the game is paused.
  • The frames per second are now displayed in the menu when the vid_showfps CVAR is on.
  • Minor improvements have been made to determining when to lower the player’s view if the r_liquid_lowerview CVAR is on.
  • A bug is fixed whereby entering kill monsters in the console could then affect splash damage to the player.
Saturday, October 14, 2023
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DOOM Retro v5.0.6

DOOM Retro v5.0.6 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v17.7.5 of Microsoft Visual Studio Community 2022.
  • DOOM Retro now uses Direct3D 11 rather than Direct3D 9 when the vid_scaleapi CVAR is direct3d, resulting in a considerable boost in performance.
  • The handling of errors caused by SDL has improved.
  • The capping of the framerate when the vid_capfps CVAR is not 35 has improved.
  • Minor changes have been made to text that is output to the console.
  • The ALT key can no longer be used to open the menu from the title screen.
  • Item and teleport fogs no longer appear when using the spawn CCMD in the console while freeze mode is on.
  • A crash no longer occurs when the player explodes a barrel using their BFG-9000 in some instances and the con_obituaries CVAR is on.
  • Minor improvements have been made to the support for DEHACKED lumps.
  • The “Games loaded” stat now updates correctly in the output of the playerstats CCMD.
  • A bug is fixed whereby PWADs wouldn’t autoload when placed in the autoload folder.
Saturday, October 7, 2023
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DOOM Retro v5.0.5

DOOM Retro v5.0.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro now uses SDL v2.28.4.
  • Minor changes have been made to text that is output to the console.
  • Minor changes have been made to the branding in the console.
  • The if CCMD works with boolean CVARs again.
  • Blood splats are now visible in the top half of the player’s view if not completely obscured by the map’s geometry.
  • If the player enters kill player in the console while buddha mode is enabled, their health is now reduced to 1%.
  • SIGIL.WAD is no longer autoloaded if a PWAD is loaded that contains an E1M1 lump.
  • If SIGIL.WAD or NERVE.WAD have been placed in the autoload folder:
    • They are now loaded before any other PWADs in the autoload folder,
    • But not if the PWADs already loaded contain any conflicting lumps.
  • NERVE.WAD now loads correctly if specified using the -file parameter on the command-line.
  • Minor improvements have been made to the highlight effect in the menu in some rare instances.
  • A bug is fixed whereby music changer objects would no longer work once loading a savegame.