Saturday, September 8, 2018
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DOOM Retro v2.7.3

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and
is intentionally minimalist in its design. Report to the DOOM Retro Wiki for all the intel.

DOOM Retro v2.7.3 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Further improvements have been made to the console’s autocomplete feature.
  • A bug has been fixed whereby gamepads may not initialize correctly when connected more than once during gameplay.
  • A counter is now displayed at the end of player messages when they are the same as those preceding them, resembling how those same messages are displayed in the console.
  • Further improvements have been made to the support of MAPINFO lumps.
  • The armor bar in the alternate widescreen HUD is now green or blue to indicate the type of armor the player has.
  • The type of armor the player has can now be changed using the new armortype CVAR. It can be none, green or blue.
  • A bug has been fixed whereby the player wouldn’t move correctly while running if the +run action was bound to a mouse button.
  • The player will now bob again when moving on a sector that has a rising or lowering floor or ceiling, and the movebob CVAR is not 0%.
  • The player’s height will now be lowered as intended when on a liquid sector that has a rising or lowering floor or ceiling, and the r_liquid_lowerview CVAR is on.
  • A gamepad’s right thumbstick can no longer be used to move forward when the mouselook CVAR is off and the gp_thumbsticks CVAR is 2.
  • Looking up and down using a gamepad’s right thumbstick is now smooth when the mouselook CVAR is on.
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