Monday, May 13, 2019
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DOOM Retro v2.9

Attention, marine! DOOM Retro does a few things differently to other DOOM source ports,
and is intentionally minimalist in its design. Report to the DOOM Retro Wiki for all the intel.

DOOM Retro v2.9 is now available. It may be downloaded here and a 64-bit version may be downloaded here. Its release notes are as follows:

  • DOOM Retro is now compiled using Microsoft Visual Studio Community 2019.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • Support has been added for John Romero’s highly anticipated megawad SIGIL. When loading The Ultimate DOOM’s IWAD from the WAD launcher, if sigil.wad is in the same folder, it will automatically be loaded and a fifth entry, “Sigil of Baphomet”, will then be available in the episode menu.
  • The WAD launcher will now only automatically load nerve.wad when the BFG Edition of DOOM II: Hell On Earth’s IWAD is selected.
  • Further improvements have been made to the console’s autocomplete feature.
  • An obituary is no longer displayed in the console if either the source or target is a voodoo doll.
  • Thing triangles are now displayed in the automap for voodoo dolls if the IDDT cheat is used.
  • A bug has been fixed whereby a gamepad’s left thumbstick couldn’t be used to navigate the menu, nor pan around the automap when the am_followmode CVAR was off. (A gamepad’s right thumbstick can now also be used in these instances.)
  • The player’s favorite skill level is now displayed by the playerstats CCMD.
  • The accuracy of the player’s weapons has been improved when the mouselook CVAR is on and the autoaim CVAR is off.
  • Exploding barrels will no longer slide due to their own blast damage.
  • To improve accuracy, a monster’s actual bounding box is now checked when it is attacked.
  • A couple of rendering problems related to the use of line special 242 (“Create Fake Ceiling and Floor”) in BOOM-compatible maps have been fixed.
  • The scrollbar in the console is now slightly wider.
  • Scrolling up and down in the console using the PGUP and PGDN keys will now become faster the longer they are held down.
  • If the player dies in either E1M4B: Phobos Mission Control and E1M8B: Tech Gone Bad they will now respawn in the correct map.
  • Further improvements have been made to the support of DEHACKED lumps:
    • An error will no longer be displayed in the console if the NOTDMATCH flag is used.
    • The par times for the maps in Episode 4 of The Ultimate DOOM, as well as MAP33 in DOOM II: Hell On Earth (BFG Edition), can now be specified in the [PARS] section.
    • A bug has been fixed whereby par times specified in the [PARS] section would not be read correctly in some rare instances.
    • A warning will now be displayed in the console if a .deh or .bex file was found but a DEHACKED lump was used instead.
  • The following changes have been made to the resetall CCMD:
    • If a control is bound to the +mouselook action, the current map’s sky will now be unstretched immediately.
    • All aliases created using the alias CCMD will now be deleted.
  • The following changes have been made to the take CCMD:
    • A bug has been fixed whereby if the player’s health was less than 100% it would be increased to 100% when using the all parameter. Now any health over 100% will be taken from the player.
    • The red palette effect will now be applied to the screen if any health is taken from the player.
    • The gold palette effect will no longer be applied to the screen if any item is taken from the player.
  • The following changes have been made to the crosshair CVAR:
    • Instead of on or off, the CVAR can now be none (the new default), cross (to display an actual cross) or dot (to display a dot).
    • The crosshair now becomes brighter when the player fires their weapon.
    • The crosshair is now displayed when the autoaim CVAR is on.
    • The crosshair will no longer appear when the player has their fists or chainsaw equipped.
    • The color of the crosshair may now be changed using the new crosshaircolor CVAR. It is 4 (white) by default.
    • The crosshair is no longer translucent if the r_hud_translucency CVAR is off.
  • DOOM Retro will no longer crash at startup when loading sunder.wad.
  • The current map’s title is now displayed on the correct screen when both the am_external and r_althud CVARs are on.
  • The widescreen HUD will no longer briefly appear in the background when toggling messages on or off in the options menu.
  • Low graphic detail will no longer be affected by the value of the r_screensize CVAR when not playing a game.
  • The edges of liquid sectors are now rendered better in some instances.
  • The color of player messages in the alternate widescreen HUD is now correct when the r_textures CVAR is off and a COLORMAP lump that replaces colormap 32 is present in the current PWAD.
  • A bug has been fixed whereby the menu could appear with a corrupted palette during startup in some rare instances.
  • The red palette effect when the player is injured will now fade out quickly when the console is opened.
  • The play CCMD can now be used to restart music.
  • The player’s health, armor and ammo will no longer flash when low in the widescreen HUD if freeze mode is on.
  • The Monsters killed stats shown by the playerstats CCMD now only include kills actually made by the player, and not those due to infighting among monsters.
  • A bug has been fixed whereby pressing the F11 key on the intermission screen could affect the screen’s palette in some instances.
  • The crosshair in the automap when follow mode is off is no longer translucent if the r_hud_translucency CVAR is also off.
  • The status bar is now drawn in the background as necessary when a centered message is displayed.
  • midiproc.exe will no longer remain open when quitting DOOM Retro and no MUS or MIDI music lumps have been played.
  • Elements in the alternate widescreen HUD that are meant to be blue now appear blue rather than purple when playing Back To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2: Tower in the Fountain of Sparks.
  • A bug has been fixed whereby the splash damage from rockets would be doubled in some instances.
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