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DOOM Retro v3.0.4
DOOM Retro v3.0.4 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- DOOM Retro will now automatically load
SIGIL_v1_21.wad(orSIGIL_v1_2.wad) in preference toSIGIL.wad. - Timestamps in the console are now displayed in 12 rather than 24-hour format, and without a leading zero.
- If the player saves a game, now that game will from then on be automatically saved at the start of each map. This feature can be disabled by the new
autosaveCVAR, which isonby default andoffwhen vanilla mode is on. - The following changes have been made to the
nameCCMD:- Spaces are now allowed in the name, whether surrounded by double quotes or not.
- Whether the monster being named already has been named will now be indicated.
- The player can now also be named (which is effectively the same as changing the
playernameCVAR).
- A bug has been fixed whereby enabling the
am_pathCVAR would cause DOOM Retro to crash. - The path of the player that appears in the automap when the
am_pathCVAR isonis now thicker. - Minor improvements have been made to the support of
DEHACKEDlumps.
