Friday, October 11, 2019
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DOOM Retro v3.0.5

Attention, marine! DOOM Retro does a few things differently to other DOOM source ports,
and is intentionally minimalist in its design. Report to the DOOM Retro Wiki for all the intel.

DOOM Retro v3.0.5 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:

  • Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to the character set used in the console.
  • Minor changes have been made to text that is output to the console.
  • Picking up more than one power-up of the same type now works correctly.
  • The -file parameter may now be used without an -iwad parameter on the command-line.
  • A bug has been fixed whereby using either the nomonsters CCMD in the console, or -nomonsters on the command-line, would not stop monsters from being spawned in maps.
  • The speed the player turns is now affected by the turbo CVAR and -turbo command-line parameter.
  • The correct sky textures will now be displayed when playing Back To Saturn X E1: Get Out Of My Stations or Back To Saturn X E2: Tower in the Fountain of Sparks and the mouselook CVAR is off.
  • The friendly parameter will now work correctly with the name CCMD.
  • A bug has been fixed whereby using the monster or monsters parameters with the kill CCMD would cause a crash.
  • Minor improvements have been made to the support of DEHACKED lumps.
  • The bullet puffs when shooting lost souls are now vertically centered.
  • Obituaries that involve a friendly monster will now indicate if there’s only one of them in the map.
  • Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
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