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DOOM Retro v4.4.9
DOOM Retro v4.4.9 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro is now compiled using v17.1.1 of Microsoft Visual Studio Community 2022.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The amount of blood splats drawn now decreases the further away they are from the player.
- Blood and bullet puffs are now translucent when the
r_texturesCVAR isoffand ther_translucencyCVAR ison. - Minor changes have been made to text that is output to the console.
- The player and monsters will now move between two liquid sectors of differing heights smoothly again.
- Sprites in liquid sectors now bob correctly if in view when the player is first spawned into a map and the
r_liquid_bobCVAR ison. - The main menu now displays correctly when certain PWADs with custom menu lumps are loaded.
- All sound effects now stop playing the moment either the menu or console are opened, or the game is paused.
- The red effect when the player is injured now fades if the menu is opened.
- The red effect when the player is injured now fades quicker than before if the console is opened.
- Use of the mouse is no longer lost if the external automap is shown on another display when the
am_externalCVAR ison. - The new
explodeCCMD is now used instead of thekillCCMD to explode allbarrelsormissilesin the map. - There is also a new
removeCCMD that may be used to remove allitems,decorations,corpses,bloodsplats, oreverythingin the map. - Long player messages are now centered rather than truncated when the
r_screensizeCVAR is7and thevid_widescreenCVAR ison.
