Friday, May 12, 2023
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DOOM Retro v4.9.2

DOOM Retro is intentionally minimalistic in its approach, and does a few things differently if
 compared with other modern DOOM source ports. Open the ¥ DOOM Retro Wiki for details.

DOOM Retro v4.9.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro is now built using v17.5.5 of Microsoft Visual Studio Community 2022.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro’s window caption now always includes the text “DOOM Retro”.
  • Changes have been made to text that is output to the console.
  • Minor improvements have been made to the text that can be autocompleted in the console by pressing the TAB key.
  • The menu’s background is now rendered correctly if DOOM Retro’s window is extremely wide.
  • Adjusting the sliders in the options and sound volume menus using the mouse pointer is now more responsive when the m_pointer CVAR is on.
  • Widescreen mode can now be toggled using the + and keys while the menu is open.
  • The sucktime CVAR now shows as being off when set to 0, and now has a maximum value of 24 hours.
  • The time displayed on the intermission screen is now positioned better if the player takes more than an hour to complete a map and the sucktime CVAR is greater than its default of 1 hour.
  • The map’s title in the automap is now gold if the player is in the secret map of DOOM II: No Rest For The Living.
  • When the flashkeys CVAR is on:
    • Flashing keycards and skull keys are now positioned correctly in the alternate widescreen HUD.
    • Improvements have been made to flashing keycards and skull keys in the status bar when the player tries to open a BOOM-compatible door that requires all six keys.
  • A bug is fixed whereby the amount of armor the player has was positioned incorrectly in the alternate widescreen HUD in some instances.
  • Improvements have been made to the console’s background when the player has an invulnerability power-up or the r_textures CVAR is off.
  • The number of monsters left to kill in a map, displayed in the automap when the am_playerstats CVAR is on, is now always correct after loading a savegame.
  • The bounce of the player’s weapon when they land after a fall is now slightly faster when the weaponbounce CVAR is on.
  • The default value of the am_markcolor CVAR is now 89.
  • The default values of the joy_deadzone_left and joy_deadzone_right CVARs are now both 25%.
  • These changes have been made to vanilla mode toggled using the vanilla CCMD:
    • The +strafe action is now bound to the mouse2 control again, allowing the player to strafe with the mouse, and to also double-click the button to use doors and switches.
    • The speed the player can move forward and back, and strafe left and right, has been reduced.
  • Improvements have been made to the alternate widescreen HUD when the r_hud_translucency CVAR is off and either the r_textures CVAR is also off or the player has an invulnerability power-up.