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DOOM Retro v5.5.1
DOOM Retro v5.5.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro now uses SDL v2.30.6.
- Minor changes have been made to text that is output to the console.
- Player messages that don’t fit on the screen when the
vid_widescreenCVAR isoffnow wrap to a second line rather than being truncated with an ellipsis. - These changes have been made when loading a savegame:
- The date and time a savegame was saved, and whether it has changed the skill level, is now displayed in the console.
- The
episodeandskilllevelCVARs are now updated as necessary. - A bug is fixed whereby certain floor heights, ceiling heights and wall texture offsets could be slightly off after loading a savegame in some rare instances.
- A crash no longer occurs when killing something that has both an
Exploding frameandBits = NOBLOODspecified in aDEHACKEDlump, and ther_blood_gibsCVAR ison. - These changes have been made to the support of
MAPINFOlumps:- A bug is fixed whereby a
MAPINFOlump wouldn’t be parsed at all in some instances. - Actions specified using
BOSSACTIONnow always trigger as intended. INTERTEXT = CLEARis now parsed.- Up to 9 episodes can now be specified using
EPISODEand will display correctly in the episode menu.
- A bug is fixed whereby a
- A bug is fixed whereby the player wouldn’t telefrag monsters.
- The player now equips their fists if they pick up a berserk power-up and they already have one.
- Player and voodoo doll corpses can now trigger line specials again.
- A bug is fixed whereby the mouse pointer couldn’t be used to move the text caret or scroll bar in the console when the
m_pointerCVAR wasonand thevid_widescreenCVAR wasoff. - These changes have been made in response to id Software’s rerelease of DOOM and DOOM II during QuakeCon on August 8, 2024:
- When DOOM Retro is run for the first time, the WAD launcher will now also look for the IWADs included with installations of this release.
- A bug is fixed whereby several wrong lumps would be displayed when loading a PWAD alongside the new DOOM or DOOM II IWADs.
- Several compatibility fixes have been implemented for Legacy Of Rust.
- If
extras.wadis found alongsideDOOM.WADorDOOM2.WAD, it is now autoloaded, and Andrew Hulshult’s IDKFA soundtrack is played instead of the regular MIDI music.
- Minor improvements have been made to the support of REKKR and REKKR: Sunken Land.
- The
STTMINUSlump used in the status bar and widescreen HUD when thenegativehealthCVAR isonand the player is dead, is now positioned correctly in instances where its vertical offset is missing. - A bug is fixed whereby a string CVAR couldn’t be changed in the console to the same string but with a different case.
- The length of the
playernameCVAR is now limited to 16 characters. - Blood splats now move with everything else on BOOM-compatible scrolling floors.
- If the
+alwaysrunaction is bound to the CAPSLOCK key, and thealwaysrunCVAR ison, the CAPSLOCK key is now toggled off when the console is opened, and then toggled back on when it closes.
