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DOOM Retro v5.6.1
DOOM Retro v5.6.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:
- DOOM Retro now uses SDL v2.30.11 and SDL_image v2.8.4.
- Changes have been made to further improve the overall stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- An error is no longer displayed when trying to load the BFG Edition of DOOM II: Hell On Earth.
- Weapons that use the MBF21-compatible
A_ConsumeAmmo
code pointer no longer consume ammo when fired if infinite ammo is enabled using theinfiniteammo
CCMD. - Animated skies defined using the ID24-compatible
SKYDEFS
lump are now fully supported. - Improvements have been made to the clipping of sprites in liquid sectors when the
r_liquid_clipsprites
CVAR ison
. - The correct
INTERPIC
lump is now always displayed when playing a PWAD for Final DOOM: The Plutonia Experiment or TNT - Evilution. - A soft lock no longer occurs in MAP05: The Waste Tunnels when playing v1.666 of
DOOM2.WAD
and ther_fixmaperrors
CVAR ison
.