Saturday, October 7, 2023
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DOOM Retro v5.0.5

DOOM Retro v5.0.5 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • DOOM Retro now uses SDL v2.28.4.
  • Minor changes have been made to text that is output to the console.
  • Minor changes have been made to the branding in the console.
  • The if CCMD works with boolean CVARs again.
  • Blood splats are now visible in the top half of the player’s view if not completely obscured by the map’s geometry.
  • If the player enters kill player in the console while buddha mode is enabled, their health is now reduced to 1%.
  • SIGIL.WAD is no longer autoloaded if a PWAD is loaded that contains an E1M1 lump.
  • If SIGIL.WAD or NERVE.WAD have been placed in the autoload folder:
    • They are now loaded before any other PWADs in the autoload folder,
    • But not if the PWADs already loaded contain any conflicting lumps.
  • NERVE.WAD now loads correctly if specified using the -file parameter on the command-line.
  • Minor improvements have been made to the highlight effect in the menu in some rare instances.
  • A bug is fixed whereby music changer objects would no longer work once loading a savegame.
Saturday, September 30, 2023
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DOOM Retro v5.0.4

DOOM Retro v5.0.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • These changes have been made when gibbing a corpse and the r_corpses_gib CVAR is on:
    • Gibbing already gibbed corpses now always works as intended.
    • Certain gibbed corpses spawned at the start of the map can now be gibbed further.
    • Obituaries are no longer displayed in the console for when a corpse is gibbed.
    • Gibbed corpses are now only randomly mirrored if the r_corpses_mirrored CVAR is also on.
  • The intermission and finale screens now pause if DOOM Retro’s window loses focus.
  • The player no longer continues to move across the map if moving when the automap is opened and the am_followmode CVAR is off.
  • A bug is fixed whereby the amount of cells the player had would be brighter than usual in the widescreen HUD when their BFG-9000 was equipped.
  • The player’s view is no longer affected when walking over certain linedefs in liquid sectors and the r_liquid_lowerview CVAR is on.
  • Buckethead’s music is now heard when playing SIGIL if SIGIL_SHREDS.WAD happens to be loaded before SIGIL.WAD at startup.
  • Obituaries displayed in the console when the player explodes a barrel using their BFG-9000 are now always correct.
Sunday, September 24, 2023
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DOOM Retro v5.0.3

DOOM Retro v5.0.3 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Further improvements have been made when toggling widescreen using the + and keys while the menu is open.
  • Minor improvements have been made to the help screen shown when pressing the F1 key.
  • A crash no longer occurs when moving the mouse while the help screen is open.
  • A bug is fixed whereby some elements in the menu would only cast their shadow on the left side of the screen in some instances.
  • A warning is now displayed in the console if a savegame couldn’t be deleted in the save or load game menus when pressing the DEL key.
Saturday, September 23, 2023
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DOOM Retro v5.0.2

DOOM Retro v5.0.2 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • Minor changes have been made to text that is output to the console.
  • The values of all CVARs that have been changed from their defaults are now highlighted when entering the cvarlist CCMD in the console.
  • Pressing the ENTER key now closes the console if nothing has been typed in.
  • These changes have been made to voodoo dolls:
    • They now move at the correct speed when on very slow scrolling floors.
    • The angle they face no longer changes once they teleport.
  • A bug is fixed whereby the BFG-9000’s secondary projectiles would fire off in the wrong direction in some instances.
  • The english CVAR now uses a value of british rather than international.
  • Several improvements have been made to translating certain words when the english CVAR is british.
  • Gibbed corpses now gib even more when reacting to further splash damage if the r_corpses_gib CVAR is on.
  • The vertical position of an arch-vile’s shadow when the r_shadows CVAR is on has improved.
  • A crash no longer occurs when pressing certain keys while the help screen is open.
  • The player’s health, armor and ammo in the alternate widescreen HUD will now quickly count up from zero when entering a map if the animatedstats CVAR is on.
  • A bug is fixed whereby the melee attack of monsters specified in DEHACKED lumps wouldn’t work if they used thing types 150 to 249.
  • The vertical positions of the text on the intermission screen have improved.
  • The vertical positions of the monsters’ shadows in DOOM II’s cast sequence have improved when the r_shadows CVAR is on.
Saturday, September 16, 2023
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DOOM Retro v5.0.1

DOOM Retro v5.0.1 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last version:

  • A crash no longer occurs when loading a savegame from a DSDHacked-compatible WAD.
  • A bug is fixed whereby no music or sound effects would play when opening DOOM Retro for the first time after installing it.
  • Panning around the automap using a controller’s left thumbstick when the am_followmode CVAR is off now works as intended.
  • These changes have been made when playing Smooth DOOM MBF21:
    • Bullet casings no longer disappear and leave blood splats on the floor.
    • Blood splats now appear around corpses spawned at the start of a map when the r_corpses_moreblood CVAR is on.
  • The savegame CVAR is now:
    • Updated when deleting a savegame in the save or load game menus using the DEL key.
    • No longer updated if the player cancels entering a savegame description in the save game menu.
  • A bug is fixed whereby WADs placed in the autoload folder were causing a “W_GetNumForName: PLAYPAL not found!” error at startup.