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DOOM Retro v1.4.3
E1M1: Hangar running in DOOM Retro with both
pixelwidth and pixelheight set to 16.And here we go once again! Announcing yet another small point release, DOOM Retro v1.4.3! Many small bugs have been fixed in this one, along with the introduction of a new and interesting feature if pixel art happens to be your thing. You may download it here. And here’s a list of what’s changed and fixed:
- The screen size can now be adjusted correctly in the options menu when not in a game.
- The size of the pixels when the graphic detail is “LOW” can now be changed by editing the
pixelwidthandpixelheightsettings indoomretro.cfg. Both are set to a default of2. - A bug has been fixed whereby pressing ENTER to save a game in an empty savegame slot wouldn’t clear that slot and replace it with the name of the current map.
- Barrels are no longer randomly mirrored when they explode.
- Some settings in
doomretro.cfgare now sorted differently. - A bug has been fixed whereby graphic anomalies could appear in some parts of some maps.
- The correct graphics will now be used for the titles of the load and save game menus, if custom graphics are present in a PWAD.
- If there are custom sprites present in a PWAD, they will now animate correctly.
nerve.wadis now correctly recognized by the–FILEcommand-line parameter.–PWADis now allowed as an alternate to the–FILEcommand-line parameter.- Checking what things are on a floor that raises or lowers is now more accurate.
- Optimizations have been made when drawing the sky.
- The sky is now flipped vertically when repeated, as originally intended.
- A bug has been fixed whereby randomly colored pixels would appear along the very top of the screen when drawing the sky in some instances.
- There are now two settings in
doomretro.cfgthat control how many blood splats appear.bloodsplats_total(previously known as justbloodsplats) controls the total number of blood splats spawned in a level. It’s default is stillunlimited.bloodsplats_visibleis a new setting that specifies the number of blood splats that will appear on the screen at any one time. It’s default is1024. - A bug has been fixed whereby use of the
–EPISODE,–SKILLand–WARPcommand-line parameters would cause the game to silently crash. - Gamepads now work correctly.
