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DOOM Retro v2.0.4
DOOM Retro v2.0.4, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:
- Using an
A_FireOldBFG
code pointer in a DeHackEd lump will no longer cause the game to freeze. - The following improvements have been made to HacX: Twitch ’n Kill support:
- The correct status bar is now displayed.
- The projectiles of the nuker are no longer translucent.
- The smoke trails have been removed from the projectiles of the photon ’zooka.
- The “B” in John Romero’s E1M8B.WAD is now displayed when the map starts, and in the automap.
- Dead players can now trigger actions that allow them to exit a map.
- The total number of monsters, and the percentage killed, are now displayed for each type of monster in the output of the
playerstats
CCMD. - The position of keys when using a custom status bar has been corrected.
- CCMDs and CVARs now appear in the correct order when pressing the TAB key in the console to autocomplete.
- The brightmap for the
SW2METAL
wall texture has been fixed. SLIMExx
flats will no longer animate as liquid in EPIC2.WAD.- A small icon is now shown next to each warning in the console.
- The
STARTUP5
string is now displayed correctly in the console when playing Freedoom. - The
SDL2_mixer.dll
file supplied with DOOM Retro is now compiled with libmad 0.15.1b, fixing the tempo of some MP3 lumps. Consequently,smpeg2.dll
is no longer required. - A bug has been fixed whereby using the
map
CCMD would cause the game to crash in some instances. - The selected episode or expansion in the menu is set as necessary when using the
map
CCMD.