Wednesday, February 10, 2016
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DOOM Retro v2.0.4

DOOM Retro v2.0.4, a minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • Using an A_FireOldBFG code pointer in a DeHackEd lump will no longer cause the game to freeze.
  • The following improvements have been made to HacX: Twitch ’n Kill support:
    • The correct status bar is now displayed.
    • The projectiles of the nuker are no longer translucent.
    • The smoke trails have been removed from the projectiles of the photon ’zooka.
  • The “B” in John Romero’s E1M8B.WAD is now displayed when the map starts, and in the automap.
  • Dead players can now trigger actions that allow them to exit a map.
  • The total number of monsters, and the percentage killed, are now displayed for each type of monster in the output of the playerstats CCMD.
  • The position of keys when using a custom status bar has been corrected.
  • CCMDs and CVARs now appear in the correct order when pressing the TAB key in the console to autocomplete.
  • The brightmap for the SW2METAL wall texture has been fixed.
  • SLIMExx flats will no longer animate as liquid in EPIC2.WAD.
  • A small icon is now shown next to each warning in the console.
  • The STARTUP5 string is now displayed correctly in the console when playing Freedoom.
  • The SDL2_mixer.dll file supplied with DOOM Retro is now compiled with libmad 0.15.1b, fixing the tempo of some MP3 lumps. Consequently, smpeg2.dll is no longer required.
  • A bug has been fixed whereby using the map CCMD would cause the game to crash in some instances.
  • The selected episode or expansion in the menu is set as necessary when using the map CCMD.
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