Saturday, June 18, 2016
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DOOM Retro v2.2.2

DOOM Retro v2.2.2, another minor point release, is now available. It may be downloaded here, and its release notes are as follows:

  • One IWAD or PWAD may now be specified on the command-line without the need for the –iwad or –file command-line parameters.
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The am_followmode CVAR no longer appears in doomretro.cfg.
  • A bug has been fixed whereby the case of map titles in the console would be displayed incorrectly in some instances.
  • The movebob CVAR now only specifies the amount the player’s view bobs up and down when they are moving. The amount the player’s weapon bobs up and down is now specified using a new CVAR called weaponbob. Both CVARs are 75% by default.
  • The savegame CVAR, that specifies the savegame currently selected in the menu, can now be accessed from the console.
  • The map CCMD can now be used with the first and last parameters when a game hasn’t started.
  • Several new monster name variations can now be used with the spawn CCMD.
  • A play CCMD has been implemented that allows any music or sound lump to be played.
  • A bug has been fixed whereby marks couldn’t be added to the automap when rotate mode was off.
  • The filename displayed when taking a screenshot while am_external is on is now fixed.
  • The “picked up” player messages are no longer displayed when using the give CCMD.
  • The position of flashing keycards and skull keys in the alternate HUD when the player tries to open a locked door has been fixed.
  • Taking screenshots can now be bound to a key other than PRINTSCREEN using the bind CCMD with the new +screenshot action.
  • Parameters can no longer be entered at the end of CCMDs that don’t use them.
  • The player’s view will no longer jump slightly when dropping down between two liquid sectors greater than 24 units apart.
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