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DOOM Retro v2.3.8
DOOM Retro v2.3.8 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro, particularly in the handling of large numbers of blood splats.
- DOOM Retro’s splash screen has been redesigned.
- Minor changes have been made to text that is output to the console.
- The CVARs in
doomretro.cfg
will no longer be reset if DOOM Retro quits with an error during startup in some rare instances. - A bug has been fixed whereby in some rare instances objects would get suspended in midair when the sector they were on lowered.
- The last WAD to be opened now prepopulates the
File name
field in DOOM Retro’s WAD launcher. - The
r_shakescreen
CVAR has been renamed tor_shake_damage
and is now50%
by default. - The screen will now shake when the player is near enough to an exploding barrel. This feature may be disabled using the new
r_shake_barrels
CVAR. - The following changes have been made to the
vid_showfps
CVAR:- When both the
vid_showfps
andvid_vsync
CVARs areon
, the frames per second displayed will be red if less than the display’s refresh rate. - If the frames per second drops too low, a warning will now be displayed in the console.
- If the CVAR is disabled in the console, the minimum and maximum FPS since the CVAR was enabled will now be displayed.
- When both the
- An
exec
CCMD has been implemented that allows a series of commands stored in a file to be executed at once as if they had been typed in the console individually. - Textures that have patches with negative offsets (such as
TEKWALL1
andSTEP2
) now appear correctly. - A bug has been fixed whereby monsters would continue to fire at the player’s corpse after killing them in some instances.
- When the
r_dither
CVAR ison
, multiple translucent wall textures are now visible through each other. - Further improvements have been made to the support of
DEHACKED
lumps. - Aliases can now be created using the new
alias
CCMD. These aliases can be entered into the console to execute a string of commands, and are saved indoomretro.cfg
. - Small amounts of damage to the player are now more evident.
- The total amount of ammo, armor and health picked up in the current map that is displayed by the
playerstats
CCMD is now correctly reset when the map changes. - The
map
CCMD now has arandom
parameter that will warp the player to a random map. - All sky textures with a height other than 128 pixels will now be ignored if specified in a
MAPINFO
lump. - A
freeze
CCMD has been implemented that toggles freezing of gameplay while still allowing the player to move around. - A bug has been fixed whereby the , key couldn’t be bound nor unbound in the console.
- The bound controls displayed by the
bindlist
CCMD are now enumerated correctly.