Friday, April 7, 2017
DOOM Retro v2.4.5

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.4.5 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Sprites taller than 255 pixels are now supported.
  • The map title in the automap is now positioned correctly when the r_messagescale CVAR is small.
  • Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.
  • Entering the idmypos cheat will no longer cause a crash.
  • Pressing the DEL key when in the save or load game menus will now delete the currently selected savegame.
  • Minor changes have been made to text that is output to the console.
  • The inverted gray color palette is now applied to the sky when the player has the invulnerability power-up, as originally intended.
  • A bug has been fixed whereby blood splats would no longer be spawned after loading a savegame in some instances. Please note that because of this, savegames created with previous versions of DOOM Retro are not compatible with this version.
  • Another 29 map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in the doom.wad, doom2.wad and plutonia.wad IWADs.
  • The text caret shown when entering a savegame description in the save game menu is now always a vertical line using the dominant color of the character set. (Previously, the STCFN121 lump was used. In the DOOM and DOOM II IWADs this lump is a vertical pipe character, but in some PWADs it is replaced with a “Y” character.)
  • The sound of the chainsaw will no longer cut off sounds made by the player.
  • A bug has been fixed whereby translucent sprites would become less bright when the player had the light amplification visor power-up.
  • A bug present in Vanilla DOOM has been fixed whereby homing rockets fired by revenants would randomly become non-homing, and vice versa, when loading a savegame or when pausing then unpausing a game.