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DOOM Retro v2.5.2
DOOM Retro v2.5.2 is now available. It may be downloaded here, and its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Savegames for DOOM II: No Rest For The Living are now saved in the correct folder, rather than in the same folder as DOOM II: Hell On Earth savegames.
- A bug has been fixed whereby the frames per second displayed by enabling the
vid_showfps
CVAR wouldn’t display correctly in some instances. - The fuzz effect of spectres no longer bleeds past the bottom of the player’s view, or into a higher sector when partially obscured by it.
- The
spawn
CCMD can now be used to spawn monsters in a map when thenomonsters
CCMD or-nomonsters
command-line parameter have been used. - The
+mouselook
action may now be bound to a control. Mouselook will then only work while that control is held down. Releasing that control will then cause the player’s view to spring back. - Blood will no longer be spawned when crushing the player while they are invulnerable.
- A bug has been fixed whereby the player’s rocket launcher would shift to the left when fired.
- Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.