Sunday, July 16, 2017
DOOM Retro v2.5.2

Hey marine! DOOM Retro does a few things differently to other DOOM source ports, and is intentionally minimalist in its design. Please visit the DOOM Retro Wiki for details.

DOOM Retro v2.5.2 is now available. It may be downloaded here, and its release notes are as follows:

  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Savegames for DOOM II: No Rest For The Living are now saved in the correct folder, rather than in the same folder as DOOM II: Hell On Earth savegames.
  • A bug has been fixed whereby the frames per second displayed by enabling the vid_showfps CVAR wouldn’t display correctly in some instances.
  • The fuzz effect of spectres no longer bleeds past the bottom of the player’s view, or into a higher sector when partially obscured by it.
  • The spawn CCMD can now be used to spawn monsters in a map when the nomonsters CCMD or -nomonsters command-line parameter have been used.
  • The +mouselook action may now be bound to a control. Mouselook will then only work while that control is held down. Releasing that control will then cause the player’s view to spring back.
  • Blood will no longer be spawned when crushing the player while they are invulnerable.
  • A bug has been fixed whereby the player’s rocket launcher would shift to the left when fired.
  • Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.