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DOOM Retro v2.7
DOOM Retro v2.7 is now available. It may be downloaded here, and its release notes are as follows:
- With John Romero’s express permission, E1M4B: Phobos Mission Control and E1M8B: Tech Gone Bad are now included with DOOM Retro. If either the DOOM Registered or The Ultimate DOOM IWADs are loaded, these maps may be played by entering
map E1M4B
ormap E1M8B
in the console. - DOOM Retro’s splash screen has been redesigned.
- Extensive optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- The format of savegames has changed, breaking compatibility with previous versions of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- Further improvements have been made to the console’s autocomplete feature.
- The player can now jump once the new
+jump
action has been bound to a control using thebind
CCMD. - Improvements have been made to BOOM-compatible translucent wall textures when the
r_dither
CVAR ison
. - Further improvements have been made to the support of
DEHACKED
andMAPINFO
lumps. - The console’s background has been given a slightly green tint and can now also be changed using the new
con_backcolor
CVAR. It is12
by default. - The player is now also given all power-ups when entering
give all
in the console. - A bug has been fixed whereby entering
give cellpack
in the console would give the player a box of bullets instead. - The DOOM II monster exclusion bug present in Vanilla DOOM has been fixed.
- The
vid_widescreen
CVAR can now be changed in the console when not playing a game. - The
vid_capfps
CVAR can now be set to a value less than35
. - Intermission and finale texts are now also output to the console.
- The bottom of lost souls are now clipped when touching a liquid sector.
- A bug has been fixed whereby the blood of monsters could be the wrong color in some rare instances.
- The intensity of color on the screen can now be changed using the new
r_color
CVAR. It can be a value between0%
(completely grayscale) and100%
(the default). It is100%
when vanilla mode is enabled. - The default of the
am_gridcolor
CVAR has been changed from7
to6
. - The default of the
m_sensitivity
CVAR has been changed from32
to16
. - The default of the
r_gamma
CVAR has been changed from0.75
to0.90
. - Improvements have been made to the effect when the player is near an exploding barrel and the
r_shake_barrels
CVAR ison
. - The screen’s pillarboxes are now updated immediately when changing the
vid_pillarboxes
CVAR in the console. - A bug has been fixed whereby projectiles wouldn’t pass through some map decorations when the
infiniteheight
CVAR wasoff
. - Restoring behavior present in Vanilla DOOM, lost souls will no longer pass through non-solid objects while attacking if the
infiniteheight
CVAR ison
. - The
mapstats
CCMD now shows the total number of barrels in the current map. - Keycards and skull keys are now shown in the right hand corner of the widescreen HUD when the player has no armor.
- The automap will now be shown in exactly the same colors as Vanilla DOOM when vanilla mode is enabled.
- A bug has been fixed whereby entering an action as a parameter for the
unbind
CCMD wouldn’t unbind the controls that action was bound to. - If a gamepad with only one thumbstick is connected, movement will then be digital rather than analog and that one thumbstick will both turn the player left/right and move the player forward/back.
- There is no longer any gap between the end of the player’s path and their arrow in the automap when the
am_path
CVAR ison
. - SPACE can now be pressed to respawn the player, as well as advance the intermission and finale screens, even if the key isn’t bound to the
+use
action. - The direction the player is looking is no longer recentered vertically when they go through a teleport and the
mouselook
CVAR ison
. - An obituary is now displayed when the player is crushed to death by a moving ceiling and the
con_obituaries
CVAR ison
. - Whether sound effects are played in mono or stereo can now be changed using the new
s_stereo
CVAR. It ison
by default and when vanilla mode is enabled.