Saturday, September 14, 2019
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DOOM Retro v3.0.2

DOOM Retro v3.0.2 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:

  • Changes have been made to improve the overall stability of DOOM Retro.
  • A bug has been fixed whereby nearby monsters wouldn’t hear when the player fired the BFG-9000.
  • Infighting among monsters will now work correctly.
  • Shots fired by the player’s hitscan weapons will no longer be lowered if the player is standing in liquid and the r_liquid_lowerview CVAR is off. Similarly, shots fired by the hitscan weapons of some monsters will no longer be lowered if the monster is standing in liquid and the r_liquid_clipsprites CVAR is off.
  • The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
    • Cacodemons and hell knights will now always bleed red blood, regardless of the value of the r_blood CVAR.
    • Gore nests are no longer translucent or randomly mirrored when destroyed, regardless of the value of the r_corpses_mirrored CVAR.
    • A gore nest may now be spawned in front of the player by entering spawn gore nest in the console.
    • Rocket trails are disabled, regardless of the value of the r_rockettrails CVAR.
  • Minor changes have been made to text that is output to the console.