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DOOM Retro v3.0.2
DOOM Retro v3.0.2 is now available, in 32-bit and 64-bit varieties. Its release notes are as follows:
- Changes have been made to improve the overall stability of DOOM Retro.
- A bug has been fixed whereby nearby monsters wouldn’t hear when the player fired the BFG-9000.
- Infighting among monsters will now work correctly.
- Shots fired by the player’s hitscan weapons will no longer be lowered if the player is standing in liquid and the
r_liquid_lowerview
CVAR isoff
. Similarly, shots fired by the hitscan weapons of some monsters will no longer be lowered if the monster is standing in liquid and ther_liquid_clipsprites
CVAR isoff
. - The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
- Cacodemons and hell knights will now always bleed red blood, regardless of the value of the
r_blood
CVAR. - Gore nests are no longer translucent or randomly mirrored when destroyed, regardless of the value of the
r_corpses_mirrored
CVAR. - A gore nest may now be spawned in front of the player by entering
spawn gore nest
in the console. - Rocket trails are disabled, regardless of the value of the
r_rockettrails
CVAR.
- Cacodemons and hell knights will now always bleed red blood, regardless of the value of the
- Minor changes have been made to text that is output to the console.