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DOOM Retro v3.2
DOOM Retro v3.2 is now available, in both 32 and 64-bit varieties. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- Long warnings in the console now wrap over two lines.
- A new
warninglevel
CVAR has been implemented to control the type of warnings displayed in the console. It can be0
(minimal warnings),1
(no warnings about the current map) or2
(all warnings), and is1
by default. - The following changes have been made to warnings in the console when the
warninglevel
CVAR is2
:- Warnings will now be displayed for every linedef in the current map that has either an unknown tag, a tag but no special, or a special but no tag.
- Warnings describing any fixes made to the current map are now displayed when the
r_fixmaperrors
CVAR ison
.
- Further improvements have been made to the console’s autocomplete feature.
- The
resurrect
CCMD has been enhanced to allow not only the resurrection of the player, but also all monsters or a type of monster. - To accommodate for when the player is in liquid and needs to shoot a switch, now only their view will be lowered, and not their gunshot, if the
r_liquid_lowerview
CVAR ison
andmouselook
CVAR isoff
. - The
-nodeh
command-line parameter now works as intended. - Minor improvements have been made to the menu’s background.
- A crash will no longer occur when trying to autoload a savegame that was previously deleted using the DEL key in the save or load game menu.
- The vertical direction the player is looking is now centered when they teleport with the
mouselook
CVARon
. - Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
- Timestamps between
12:00:00
and12:59:59
in the console are now displayed correctly. - The text on the help screen displayed using the F1 key now has drop shadows.
- A new
vid_borderlesswindow
CVAR has been implemented that toggles the use of a borderless window rather than true fullscreen when thevid_fullscreen
CVAR ison
. It isoff
by default. - A bug has been fixed whereby the player wouldn’t be able to telefrag a monster in some instances.
- A countdown will now be displayed in the top right of the screen if a timer is set using the
timer
CCMD. - The number of maps started now appears alongside the number of maps completed in the
playerstats
CCMD.