0
DOOM Retro v3.4
DOOM Retro v3.4 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- DOOM Retro will now only attempt to use Adaptive VSync if the
vid_vsync
CVAR is set toadaptive
. - The following changes have been made to the
mapstats
CCMD:- The episode or expansion, as well as the map number, of the current map will now be displayed.
- Whether or not the current map is secret will now be displayed.
- Whether or not the current IWAD is the BFG Edition will now be displayed.
- The par time of the current map will now be displayed.
- Improvements have been made to how BOOM and MBF-compatible maps are detected.
- Whether or not a music lump has been modified in a PWAD will now be displayed.
- Minor changes have been made to the character set used in the console.
- Minor changes have been made to text that is output to the console.
- A bug has been fixed whereby widescreen mode wouldn’t be displayed correctly after pressing ALT + ENTER to toggle between fullscreen and a window, and if the
vid_borderlesswindow
CVAR wasoff
. - The default of the
vid_borderlesswindow
CVAR is nowon
. - The default of the
vid_scalefilter
CVAR has been changed from“nearest”
to“nearest_linear”
. - A new
r_graduallighting
CVAR has been implemented that toggles the gradual lighting under doors and crushing sectors. It ison
by default andoff
when vanilla mode is on. - The player’s view will no longer shift slightly when exiting a map by using a switch.
- Par times are no longer displayed on the intermission screen for maps that don’t have them.
- A crash will no longer occur when using the
kill
orresurrect
CCMDs with a monster’s name previously set by thename
CCMD as the parameter. SIGIL_SHREDS.wad
will no longer be automatically loaded if music has been disabled by specifying-nomusic
or-nosound
on the command-line.- The background will now always be displayed correctly when confirming use of the
resetall
CCMD. - The background will now continue to rotate when confirming if the player wants to end a game or quit.
- The title of MAP05 in Final DOOM: TNT - Evilution has been corrected.
- The amount of friction applied to the player’s corpse has been increased, matching the corpses of monsters, when in a liquid sector.