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DOOM Retro v3.5.5
DOOM Retro v3.5.5 is now available, in both 32 and 64-bit binaries. Its release notes are as follows:
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Minor changes have been made to text that is output to the console.
- The music volume is now lower while either the menu or console is open.
- The following changes have been made to the menu’s background:
- The random noise is now slightly slower.
- Liquid sectors now still animate in the background when the menu is open.
- The following changes have been made to the widescreen HUD:
- Health, armor and ammo now flash gold rather than white when they change.
- Keycards and skull keys that the player picks up are now slightly higher.
- Brightmaps are no longer applied to the
SLADRIP1,SLADRIP2andSLADRIP3textures when ther_brightmapsCVAR ison. - The timer displayed by the
timerCCMD will now be positioned lower if thevid_showfpsCVAR ison. - More fixes have been applied to certain maps in the official DOOM and DOOM II WADs when the
r_fixmaperrorsCVAR ison. - The
mapstatsCCMD now displays the release date for maps in the official DOOM and DOOM II WADs. - The translucency of item and teleport fogs is no longer additive when the
r_translucencyCVAR ison. - Due to a change in the latest patch of the Bethesda.net Launcher version of DOOM II, MAP04 to MAP08 in No Rest For The Living now use the
SKY3texture as their skies.
