0
DOOM Retro v4.0
DOOM Retro v4.0 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:
- DOOM Retro now uses SDL v2.0.14.
- DOOM Retro now uses the Windows Audio Session API (WASAPI) rather than the deprecated DirectSound API. Sound effects are now louder and clearer than before.
- Minor improvements have been made to DOOM Retro’s splash screen.
- Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
- Non-QWERTY keyboards are now properly supported.
- DOOM Retro now has improved support for wide and ultra-wide displays:
- When the
r_screensize
CVAR is7
and thevid_widescreen
CVAR ison
, a new widescreen mode complete with status bar will be displayed that horizontally fills displays of any aspect ratio. - When the
r_screensize
CVAR is changed to it’s new maximum value of8
, a widescreen mode with an optional HUD instead of a status bar, and a greater vertical field of view, will now be displayed. - You may still press the + and – keys during a game to toggle these new widescreen modes.
- The + and – keys may now also be pressed on the title screen to toggle widescreen mode.
- Certain official widescreen assets, such as those for the title screen and status bar, will now be displayed if the
vid_widescreen
CVAR ison
. - The default of the
vid_windowsize
CVAR has been changed from768×480
to854×480
.
- When the
- The following changes have been made to support the IWADs from the latest rereleases of The Ultimate DOOM and DOOM II: Hell On Earth on Steam:
- The WAD launcher will now look for these new IWADs when DOOM Retro is run for the first time.
- The par times for E1M8, E2M8 and E3M8 have changed.
- A crash will no longer occur when trying to display a patch with a height greater than 200 pixels. These patches will now be cropped instead.
- Centered messages are now better centered vertically.
- The player’s gender identity can now be specified using the new
playergender
CVAR. It can bemale
,female
orother
, and ismale
by default. If theplayername
CVAR is changed from its default of“you”
as well, the pronouns used in several player messages and obituaries will be affected. - The following changes have been made to the menu:
- A subtle scanline effect is now applied to the menu’s background.
- When opening the menu during a game, a brief deceleration effect is now applied to the player’s rotating view in the menu’s background.
- A bug has been fixed whereby the sky in the menu’s background wouldn’t be stretched correctly in some instances when the
mouselook
CVAR wason
. - Navigation of the main menu will now behave correctly when there are no savegames for the currently loaded IWAD or PWAD.
- A bug has been fixed whereby using the left mouse button to navigate the menu could cause the player to continuously fire when starting a new game.
- The F5 key may now be pressed to toggle the graphic detail while the menu is open.
- Screenshots may now be taken while entering a savegame description in the save game menu.
- If the player has their fists equipped, a berserk power-up, and god mode is enabled, the screen will no longer flash red when they are attacked.
- Monsters may now walk under other flying monsters when the
infiniteheight
CVAR isoff
. - The following changes have been made to the console:
- The scrollbar now extends to the top of the screen.
- The scrollbar’s grip is now translucent.
- A slight shadow is applied to the text along the top of the console.
- Minor changes have been made to text that is output to the console.
- Long lines of text will now always wrap to the next line rather than be truncated.
- Timestamps during the hour after midnight will now be displayed correctly.
- The following changes have been made to the automap:
- A bug has been fixed whereby marks in the automap would reappear in wrong positions when panning far enough to the left or right.
- Panning in the automap is now restricted to the dimensions of the current map when the
am_rotate
CVAR ison
. - The player arrow is now slightly more translucent when the player has a partial invisibility power-up.
- Thing triangles will no longer be affected by frame interpolation when the
IDDT
cheat has been entered, the console is open, and thevid_capfps
CVAR is not35
. - Fade transitions will now be applied when performing various actions in the automap when the
fade
CVAR ison
. - A smaller crosshair is now displayed when the
am_followmode
CVAR isoff
. - The player’s path is now thinner when the
am_path
CVAR ison
.
- The correct
CREDIT
lump is now displayed when finishing any of the first four episodes of The Ultimate DOOM, and SIGIL has been automatically loaded. - The intermission screens displayed once the player has finished a map will now always transition correctly when the
fade
CVAR ison
. - The
wipe
CVAR has been renamed tomelt
. - Fade transitions will now be applied when a melt transition normally would, but the
melt
CVAR isoff
and thefade
CVAR ison
. - The default of the
s_musicvolume
CVAR has been increased from67%
to100%
. - Further improvements have been made to the support of both
DEHACKED
andUMAPINFO
lumps. - DeHackEd support has been extended further to allow for an additional 200 sound effects (numbered 500 to 699, and named
DSFRE000
toDSFRE199
). - Music that has been changed because of a
MUSINFO
lump is now remembered in savegames. - The player’s health and ammo will now only flash in the widescreen HUD (or change color in the alternate widescreen HUD) when less than 10.
- More blood is spawned when the player is injured.
- Minor improvements have been made to the rendering of blood splats in some instances.
- The movement of lifts is now smoother in some instances.
- Improvements have been made in determining if the player or a monster is standing in liquid or not.
- Monsters will no longer unnecessarily drop from high ledges.
- The current map’s music will no longer restart when loading a savegame for the same map.
- Music will no longer continue to play if DOOM Retro crashes.
- Player messages are now slightly translucent again when the
r_hud_translucency
CVAR ison
and thevid_widescreen
CVAR isoff
, but not while vanilla mode is enabled. - SSAA (supersampling anti-aliasing) is now applied to the help screen’s background when the F1 key is pressed.
- Minor improvements have been made to the status bar when the
r_detail
CVAR ishigh
. - The bezel around the player’s view when the
r_screensize
CVAR is less than7
is now only displayed if either all or none of the relevant graphics have been replaced in a PWAD. - The number of times the player uses their fists and chainsaw are now displayed by the
playerstats
CCMD. The player’s fists and chainsaw may now also then be displayed as theirFavorite weapon
. - More fixes have been applied to certain maps when the
r_fixmaperrors
CVAR ison
. - The crosshair will now be larger when the
crosshair
CVAR iscross
ordot
, and ther_detail
CVAR islow
. - Improvements have been made to the fuzz effect of the player’s weapon when they have a partial invisibility power-up.
- A spectre now appears again in DOOM II’s cast sequence.
- A bug has been fixed whereby the player would move slightly slower when using a gamepad rather than the keyboard.
- The
+console
action may now be bound to a control on a gamepad. - Improvements have been made when the player uses the
kill
CCMD to commit suicide. - The blood of barons of hell and hellknights is slightly lighter.