Friday, February 26, 2021
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DOOM Retro v4.0.4

DOOM Retro v4.0.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:

  • DOOM Retro is now compiled using v16.8.6 of Microsoft Visual Studio Community 2019.
  • SSAA (supersampling anti-aliasing) is now still applied if the r_detail CVAR is low, the r_supersampling CVAR is on, but the r_lowpixelsize CVAR is not its default of 2×2.
  • The r_lowpixelsize CVAR can no longer be 1×1.
  • Further improvements have been made in supporting older, non-widescreen displays.
  • Minor changes have been made to text that is output to the console.
  • Minor changes have been made to the help screen displayed using the F1 key.
  • Minor improvements have been made to the status bar when the r_detail CVAR is high.
  • The spacing of the map title in the automap has been improved.
  • The corpses of monsters will now still be spawned at the start of a map when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.
  • The effects of changing the con_edgecolor CVAR in the console are now immediate.
  • The following changes have been made when a pain elemental spawns a lost soul:
    • If a lost soul is spawned outside of a map, an obituary will no longer appear in the console if the con_obituaries CVAR is on.
    • The lost souls are now included in the stats displayed by the playerstats CCMD, and on the intermission screen once the player has finished a map.
  • The correct background is now displayed on the intermission screen when playing the 4th episode of The Ultimate DOOM.
  • The menu will no longer automatically open at startup when playing the BFG Edition of DOOM II: Hell On Earth.
  • A bug has been fixed whereby the wrong TITLEPIC lump would be displayed in some instances.