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DOOM Retro v4.0.4
DOOM Retro v4.0.4 is now available to download as either a 32 or 64-bit Windows app. Here’s a list of what’s changed since the last one:
- DOOM Retro is now compiled using v16.8.6 of Microsoft Visual Studio Community 2019.
- SSAA (supersampling anti-aliasing) is now still applied if the
r_detail
CVAR islow
, ther_supersampling
CVAR ison
, but ther_lowpixelsize
CVAR is not its default of2×2
. - The
r_lowpixelsize
CVAR can no longer be1×1
. - Further improvements have been made in supporting older, non-widescreen displays.
- Minor changes have been made to text that is output to the console.
- Minor changes have been made to the help screen displayed using the F1 key.
- Minor improvements have been made to the status bar when the
r_detail
CVAR ishigh
. - The spacing of the map title in the automap has been improved.
- The corpses of monsters will now still be spawned at the start of a map when the
nomonsters
CCMD has been entered in the console, or the-nomonsters
parameter has been specified on the command-line. - The effects of changing the
con_edgecolor
CVAR in the console are now immediate. - The following changes have been made when a pain elemental spawns a lost soul:
- If a lost soul is spawned outside of a map, an obituary will no longer appear in the console if the
con_obituaries
CVAR ison
. - The lost souls are now included in the stats displayed by the
playerstats
CCMD, and on the intermission screen once the player has finished a map.
- If a lost soul is spawned outside of a map, an obituary will no longer appear in the console if the
- The correct background is now displayed on the intermission screen when playing the 4th episode of The Ultimate DOOM.
- The menu will no longer automatically open at startup when playing the BFG Edition of DOOM II: Hell On Earth.
- A bug has been fixed whereby the wrong
TITLEPIC
lump would be displayed in some instances.